Dub Dash reviews

Translated by
Microsoft from French
A game "hardcore" Dub dash wants to be an experience both fun but at the same time very difficult and demanding and in a sense I want to say that it is successful. The game is really difficult and to succeed a music you will have to train, perfect your game and your reflexes, learn to anticipate what will happen on your screen to finally after a lot of effort end up this level that you ask problems for so long. The goal here is simple move your vehicle in order to avoid the various obstacles to arrive at the end of a level all in rhythm on a very good quality Electro music made for some by the composer behind the soundtrack of geometry dash. A simple principle but still very amusing. I'm not going to lie to you I haven't finished the game, it's just too hard for me and I don't have the patience. I do not know whether it is the gameplay or just the soundtrack but I find this game very addictive especially that this very pronounced difficulty gives it a certain charm, after all few people will be able to Venter to have it finished at 100% and after passing may be 30 minutes to learn the patterns of a level it's a crazy thing to succeed. The game is overall rather beautiful, the effects of light on the scenery with neon colors are pretty and the environments that react in rhythm with the music confers an undeniable Visual charm to the game. I am disappointed however that this PC porting is hardly more beautiful than the tablet version, which is very bad... In short a very nice game, difficult, cheap and with a correct lifespan. Amateur challenge and challenge of all kind this game is for you. https://www.youtube.com/watch?v=-lTA12Ao5fI
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Translated by
Microsoft from Deutsch
A very nice Game. Although I don't actually like Dubstep, I usually think the Soundtrack is very good. This one fits perfectly with the Level (or the Level fits the Soundtrack). From the Gameplay, there are several different "Gameplay types." These even offer good Variety considering that in order to play the next Level, you have to play through a Level. And that in turn means you play the Beginning of all Levels felt 100 times (maybe are then only so 15-20 times). But that I also say something bad about it: Technically, the Port is terrible. You need the Mouse all The Time, if you actually only want to play with the Controller or with the Keyboard Arrow Keys. But you don't need the Mouse to Play, but to use the menu or restart the Level after Failure. Because with keyboard/controller you can only start for In-game lives at the last Checkpoint (which I don't want to waste at 10% of the Level). And with the In-game live system, you can also clearly see that this is just a Port of Mobile Games. " But all in all, I find this Game really recommended for the Prize. EDIT: The Game sometimes has Lags. Not often, really not often, but I was so hard on sack. (And it's embarrassing that sometimes it wages, no matter how rare the Lags are. It is a Port of a MOBILE GAME. I don't see That in.) 2. EDIT: This ♥ ♥ ♥ ♥ ING Game now also sometimes (formerly already, but rather rare. Now I had 2 Times in a Minute and have finished this ♥ ♥ ♥ ♥ game immediately) Input problems. This is good! In a Rhythm Game that involves quickly entering the Keys, the Inputs of the keys are sometimes not accepted. So I push to the right, and he stops in the middle of the Track. Yay! (The Response from some of you may be, "Mom, you just entered the Keys too late or something." My Answer: "Fi ♥ ♥ t you guys! No! I Didn't! I played the Game enough to notice at the damn easy Foreruncing ...-leveln (?) whether I have pressed The right Arrow button for a second Before the Character drives into the Sting or too late.
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