Duck Rescue Squad
About
Made for the first Miz Jam, where multiple developers had 48 non-consecutive hours to make a game, all using the same art pack.
I'm currently at 47 hours and 30 minutes, and don't trust myself not to break anything if I try to squash any more bugs in the last 30 minutes, but none of the current bugs that I'm aware of affect gameplay much, so I'm willing to call it done.
I might have over scoped with this, considering it's the first game jam I've genuinely participated in, so I didn't have the time to add certain quality of life features I might have wanted, like a tutorial. In spite of that, I think I'm proud of this.
I've only been able to test the Linux and Windows versions so far, so apologies if the Mac version is utterly and horribly broken.
Since I wasn't able to fit a controls menu into the game, here they are:
Left click: Select
Middle click + Drag: Move camera
Right click: Cancel