Dungeon Crawler (itch) (Deepnight Games)
About
This game prototype is a proof-of-concept for a retro/modern “gridder" engine (eg. Dungeon Master, Eye of the Beholder, Black Crypt):
- True 2D engine: no actual 3D involved here, it’s all an illusion.
- Fake texture details: all wall angles and 3D details on them are generated on startup, making the process of creating art for such engine quite fast (you only need a wall texture and its height map)
- Smooth movements: using various motion design tricks, the movements should be smooth and understandable for an external spectator.
- MOUSE CLICKS (or touch) - Move around: click in the middle to walk forward and on the sides to turn
- ARROWS - Walk around
- W/S - Walk forward/backward
- Q/D - Strafe left/right
- A/E - Turn left/right
- 1-4 - Change rendering method
- T - Toggle smooth transitions
- M - Toggle mouse look
- B - Toggle breathing animation
- DEL - Slow motion
- Textures from Eye of the Beholder
- Dungeon Crawlers