Dungeon Factory Prototype
About
Controls below, apologies for no in-game, ran out of time.
Unfortunately got a bit over ambitious in concept from the 9 day jam duration and didn't really finish a complete game. I figured I might as well upload what I've got since it implements the core tech end-to-end despite having not really been made into a game. Machines produce monsters where are output to defend the dungeon from invaders.
Created for Wanna x Yam Game Jam 2022
Although I didn't really finish game elements (machine costs, income, good enemy spawning logic, winning/losing) if you have feedback on the systems present here, I'd really appreciate it. I plan to flesh out this game after the game jam is over.
Controls
WASD : Move Camera
V : Toggle Battlefield view
1-5 : Place Basic Machines
Shift 1-4 : Place Advanced Machines
Click: Place machine, select port to run path, place path
Right Click: Back out, click and hold to remove machine or path
Esc: Back out
Machines
1 - Attack Essence Input
2 - Speed Essence Input
3 - Defense Essence Input
4 - Combiner, merge two inputs into a monster
5 - Teleporter, send a monster to the battlefield
Shift 1 - Refiner, upgrade an essence to level 2
Shift 2 - Level 2 Combiner, make stronger monsters out of level 2 essences
Shift 3 - Greater Refiner, upgrade a level 2 essence to level 3
Shift 4 - Level 3 Combiner, make the strongest monsters out of level 3 essences
Art Credits
Pipes, which were also used to build machine sprites - Plums by surt
UI Sprites - Board Game Icons, Pixel UI pack, and Game Icons by Kenney
Some Units and Dungeon Tileset - Dungeon Tileset 2 by 0x72
Other Units - Enchanted Forest Characters by Superdark