Dungeon Girl reviews

Translated by
Microsoft from French
If you are looking for a traditional match3, past your path... but! If you are looking for change in the classic, this game could give you good times. After a few grids, the mechanics of the game this fact softened, and it's at all good! collection of loots for Alchemy, constraints in dungeons to manage,.. etc, on a do no stress because no timer. (And without the confirmed there is still a well provided content, then with what I saw on the Forum afterwards there is challenge, with an obligation to manage these items to take in Dungeon...)
Translated by
Microsoft from Italian
At first glance the game is very bad given the impossibility of playing it in fullscreen and especially given the absence of a tutorial. After this rock, however, the game proves to have a certain personality and a depth really unexpected. The first Explorations in the dungeon are very simple and could give a false perception that the game is too easy but I assure you that proceeding with the main quest the difficulty will increase at the same level by requiring a certain amount of strategy and Preparation before facing a dungeon. If initially everything seems very linear after a few hours you will be managing the class of your character (editable at any time according to the need), to change the party based on the passive bonuses of each character and finally to craft the Various skills that are the most important element of the game and the one that impacts most during your explorations. The plot is negligible to such an extent that the player is given the opportunity to deepen it or not through certain lockable within the skill tree of the various characters. I have Not yet finished the main quest but based on my progress the game should atter on the 30/35 hours of play. In conclusion Dg is a nice game that will entertain you at the cost of overcoming a first impact to forget.
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