Dungeon Journey reviews

Translated by
Microsoft from French
Good little game with an arch simple gameplay (adaptation of a Smartphone game?). It doesn't break bricks and I'm probably not going to spend hours and hours there. But for the price (Haloween sale for me), there is something to have a little fun. To describe this game a bit, it is a game of click and timing. We explore dungeons not necessarily from the ground up (because you have to stay whole at the end of the level, or you can start again) by unveking each floor by box. Combat level, just click on the opponent and block his counter attack at the right time. Some monsters have subtleties that I let you discover;) In the end we find ourselves quickly with a few hours on the counter, which for the price is pretty good. I would blame the game for a lack of variety and content (we always find the same items at the point where each Dungeon resembles the point where the randomness comes more from our ability to have a good timing or not than the game itself.
Translated by
Microsoft from Spain
ATTENTION: This game can damage your left mouse click, not worth the risk for 2 USD. I Honestly installed this game giving the opportunity to the new adventure games that has no advertising on Steam, but I took a big disappointment. At first it gives the suspicion of being entertaining, but then you realize that it is only to go by opening tiles on the floor looking for a key and defeating enemies only by clicking on them. Spend about 5 minutes trying to guess what to do and when you discover you see that it makes no sense to play it, the tutorial only gives you a few sentences and already.. It's all, Yet I continued to playing but background music (medieval + adventure) at 5 minutes and Stresa and the only way to download it is from Windows, ignoring this little moment you use the logic to go past the levels but you're bored enough To stay on this. If you want to try something different there are many better games than this.. and cheaper. Final Score: 4/10
Translated by
Microsoft from Russian
On the one hand-a shameless clone of Dungelot, on the other-a clone-something quite qualitative. The Main flaw I think that under the game on the PC took only 1/3 of the occupied screen, ie all the action is on the Seryka, and on the sides of the design elements of the type of some statues. Instead of humanly "turn everything on the contour" and use the entire screen to play. They were very Lazy, but it was possible to make such an optional possibility even on smartphones. The Essence of the gameplay is to open the cells of the playing field and search for the key to move to the new and new floors, continuing until the level will not pass. On Open cages can appear potions, spells, gold and of course monsters. The Essence of the extermination of enemies is to strike, timely blocking their attack (it all looks like a shootout) and instant drawing of the counterattack after our successful block. There are heroes in the form of a magician and a knight (and three more opened after the murder of certain bosses), distinguished by skills (used for mana) and characteristics. Of course they are pumped and even dress up, finding a shmot on the floors, or buying from a merchant.