Dungeon Kingdom: Sign of the Moon reviews

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Early Access Review Information About Dungeon Kingdom: Sign of the Moon By Hydro Games The Review shows how the Product behaves on the consumer's Record and sheds light on some technical Details. --Review updated on 28.02.2019--During the Running time of Dungeon Kingdom: Sign of the Moon, various Services are active in the Background, Passing on information about Hard and Software software software as well as users ' Game Progress, and it is assumed that described described Behaviour remains in place even after the "Early Access" Phase. Involved ips/hostnames: 213.186.33.4 35.241.26.53 35.186.194.186 208.64.200.105 www.hydro-games.com cdp.cloud.unity3d.com config.uca.cloud.unity3d.com Device ID As the very first Action ever after the game was launched, Asks The first Address is the Device Name of the Operating System entered by the User with the Variable "myDeviceID" and passes it on to Hydrogames. So Start well;] The "DeviceID" is the Device Name that Users miss out on their own Operating System during Installation. Not to be confused with the Account name, but also it is often queried in other Games ... POST HTTP://WWW.HYDRO-GAMES.COM/WSDK/DKAPI_LOG_USERPARTY.PHP HTTP/1.1 Host: Www.hydro-games.com User Agent: UnityPlayer/2017.3.1f1 (UnityWebRequest/1.0, libcurl/7.51.0-DEV) Accept: */Accept-Encoding: identity Connection: Keep-Alive Content Type: application/x-www-form-urlencoded X-Unity version: 2017.3.1f1 Content Length: 26 myDeviceID = DESKTOP-8GVK54G I have now been changed To the Test. Instead of unrelated number/letters, the own Name, e.g. Heike or Karl, can also be available Here and thus the own Real Name would be delivered free of charge. Unfortunately, It is not uncommon To name devices in person. In the Course of maintaining one's own Privacy, Account and Device Names should be changed regularly, as it is not just Games that use these two Identifiers. Only I forget every Time that everything is always for Development;] Unity3D Analytics Now the Unity engine comes into Play as usual, declares the Player free Game and, as usual, misses a Session/UserID for Tracking during the Term, as well as GUID and Device ID info. From then on, the right Analytics will start. In Turn: Operating System used including. Architecture, Mainboard recognition, CPU data including Core Number, clock frequency, Ram, Vram, Resolution, DPI, Voice Settings, sensors, flags, graphics map manufacturers, DirectX, shader, Api info, Textureinfos, Cubemaps, Start/Stop time of the Product, Scene settings such as Level names, time Stamps, Background time of the Product (if minimized) That all happens even before the Player has landed in the Main Menu. From here, every Step of the User will be recorded in detail and data related Will also be packaged individually and sent to Unity. Whether you play the Tutorial now, clicked away a Box, the Character has taken Food or conjured it up, or just doof peeps through the Area ~ benchmark data Here seems to have changed something since (Jan. 2018). The benchmark address stopped popping up at least in today's Night test (Feb 2019) and since I'm only briefly testing, it may come to Fruition later or has really been removed. For the sake of Completeness, the Paragraph will remain in place in the review for the Time being. Activated by the "hydrogames.bilboeee.fr," complete "benchmark Data" of the User was drawn here. Damalig prepared as a Screenshot. My Data is largely grazed;] http://steamcommunity.com/sharedfiles/filedetails/?id=1252430702 What can be blocked? Therefore, everything can be Blocked, since no Address contacted by the Game is even needed in any Form. Possible via Firewall, hosts and/or at DNS level.
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