Dungeon Nightmares II: The Memory reviews

Translated by
Microsoft from Spain
Wet a little pants... 10/10 Analysis A little more serious underneath. Seeing that currently screamers are rule in games that were previously my favorite genre, I began to lose my faith in horror. I Took this game into account for his good reviews, but wary of reading both the word "screamers"... But this time it was different, the community made it look different. By getting it and sitting down to play with a friend, I found out why. The game starts in very fine runners, your heartbeat and total darkness. It can be sparked with a lighter, which will cause a small flash (then trollearte and leave you blind for a second and a half) To travel a little one is realizing that there is a little more than dark corridors, cobwebs and caskets with candles. I Do Not want to ruin the experience to anyone, but I will only say that if they see something strange, sparkle as much as they can...: B The Dynamic As far as I could see is to investigate random scenarios (I guess) until finding either clues of what is happening, room keys From the hotel where we are waking up (we can open new rooms and see really bizarre things) and necessarily to stay with these keys, a switch for a new elevator (we will never touch the elevator by which we arrived) And to help Those who still fear the word "screamers"... Yes, there are, and they're going to scare you. But They don't give the impudence like other games, these give pleasant frights (if that exists, this is similar) If you thought that with the word dungeon came swords and stats of armor, you could go forgetting this game and buy some of the saga the Elder Scrolls , because Dungeon Nightmares ll is more a bad dream in a world full of mysteries.
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Translated by
Microsoft from Russian
Dungeon Nightmares II could be a chic horror, especially with the amendment that it was made by a developer-enthusiast. The Game is very atmospheric, visually it looks simple and places a second, but at the same time stylish. Working with sound is very decent. The Game is a good scary, and scare far not only scrimers, but also depressing, eerie atmosphere. Ruining the game (like many other indie projects) inappropriate and unsuccessful attempts of the developer to be not-so-so-all. Trying to like, he adds to his game elements of a classic bagel and here begins failure for failure. In The game there is a procedural generation and it is very bad. Most levels are a series of very long corridors leading to deadlocks. There is no Connection between the corridors. Going back a few minutes is boring. Meet on the way back a monster that clamps us at a standstill at least a pity (in the game there are monsters that install). In the game, the player has one life, after death with a probability of 50% will have to start all over again. It's just stupidity and disrespect to the player. In normal Rogalki, where really one life, death is an experience and every time you play better and closer to the goal. In Dungeon Nightmares II, as the indie horror, everything decides his Majesty the rank (see above about monsters and dead ends). In the game there are situations in which the player doomed to die and do nothing (at best, you can on the experience to get out of the game to then start the level again). Separately I want to note the levels with time limit. These levels-The triumph of the House, if the dungeon is not successful, it will be impossible to win and death is inevitable. Unless, of course, you leave the level in the menu when the timer remains a few seconds. In General, the emergency exit in the menu-almost the most important tool to fight all the difficulties in the game. Which in itself is not good. Summary: If you like good horror, and you do not scare the prefix indie, then try the game is worth it. But be morally ready, that at some point it will start you wildly angry with their ill-conceived gameplay and you either throw it, or play dishonest (the game has the opportunity to continue the game from the place where we were killed, by manipulating the registry-in Discussion there is an instruction).
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