Dungeon of Elements reviews

Translated by
Microsoft from French
Dungeon of elements mixes role-play and puzzle game the important part of the game is the puzzle game side that is approaching a match 3 except that here is rather a match 4 (you have to put four elements of the same color that touches). The role play part is "secondary" and accompanies the story of the game and the whole is a make-argue at the levels of the puzzle game. Some do not like at all, but it understands, with the title, we expect an action game and find a game of reflection, it can frustrate many players. http://steamcommunity.com/sharedfiles/filedetails/?id=482209034 to discover my impressions of Dungeon of elements. [www.graal.fr]
Translated by
Microsoft from Russian
Casual puzzle in the style of Columns, with only two-colored "pills" instead of colored sticks. The reviews say that the idea they stole from Dr. Mario-maybe not seen. In principle, the most common estimate-6/10 is fair. Though, as a rule, put it and not for what I will tell now. So, advantages: A fresh approach to Columns: The field is not an abstract rectangle, but a room of Donzhona. With furniture, dips in the floor and pillars. Colored blocks are not just blocks, but monsters. And at the end of each Donzhona sits boss, who should be killed, and with a special mechanic (in any case, such was the only boss, except the training that I saw). In Addition to banal connection of blocks, there is a rudimentary inventory and equipment. Unfortunately, all the equipment is reduced to arms, shield, armor, shoes and pet-and thus the real meaning is only weapons and shoes. The Weapon allows you to remove the monster from the field once in a few tens of seconds (and its effect improves as the weapon becomes steeper), and the footwear slows down the fall of the pill. The Pet simply collects treasures from monsters, and more interferes, than helps, because treasures and manually it is possible to take. The Shield-a reinforced version of the shoe, which is activated for even more deceleration, and armor in general is purely cosmetic. The Interest of the game could give alchemy: most items of inventory can be combined in cunning ways, getting new items. But They spoiled it twice: first, alchemy is paid, and each new combination is worth and so poor money, and secondly, wrong combinations destroy both objects, doubling losses. They should stop at either the first limit or the second, as for me. Well, and, recall, the resulting items also fall into the four categories. In General, the game turned out not bad. But it's not good. You can play, but as for me, bored quickly, because somehow meaningless everything. However, some fan of Tetris might like it. Only In contrast to the pile of idiotic negative revue "I have not found how to turn the pill" and "there are some more blocks on the field Pononali", put a plus. But it is 6/10.
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