Dungeon of Flowers
About
This game was made in a little over two weeks for the A Game By Its Cover Jam 2016.
The game was inspired by the Famicom cartridge art created by Jeremy Hobbs.
A Windows executable file is provided for Windows users. Mac and Linux users can download the .love file, which requires LOVE2d to play.
GameplayThe object of the game is to reach the lowest level of the Dungeon of Flowers and escape alive.
Bump into monsters to fight them, collect healing items and equipment to boost your stats and increase your chance for survival.
Press [SPACE] to pick up items and close doors.
You can close doors to block monsters' paths.
Press [ESCAPE] to open your menu. Equipment will boost your attack and defense, which will also increase as you defeat enemies. Equip items from your Inventory menu.
Healing items are very important, so do not be afraid to use them in order to stay alive.
Controls[WASD] or [ARROW KEYS] to move
[ENTER] to confirm menu choices
[ESCAPE] to open and close the menu during play
[SPACE] to close doors and pick up items
[P] creates a screenshot
Screenshots are saved to a folder in your user directory:
- Windows XP: C:\Documents and Settings\your username\Application Data\ or %appdata%\
- Windows Vista and 7: C:\Users\your username\AppData\Roaming\LOVE or %appdata%\
- Linux: $XDG_DATA_HOME/love/ or ~/.local/share/
- Mac: /Users/your username/Library/Application Support/
Note: If you downloaded via the itch.io app, your saved files may be subject to sandboxing, and may appear under a different user's directory
[ALT+F4] exits the game without saving
[F1] or [F11] toggles fullscreen
[3] toggles fancy screen effects
Bugs and Game BalanceThis game may be buggy. Sorry.
The game is probably not well-balanced. Sorry.
FeedbackYou can send feedback about the game via this itch.io page
The game is free of charge, but if you enjoyed playing or reading about its development on my blog, feel free to make a donation. :)
CreditsGame art provided by Quale, licensed under Creative Commons.
The Famicase art that inspired this game was provided by Ribbon Black.
Changelogv1.6:
- Fixed incorrect itemtype for Leather Armor
v1.5:
- Fixed crash relating to heavy shield item spawns
v1.4:
- Fixed black screen on resize when using fancy screen effects
- Fixed crash relating to Cyclops enemy spawns
- Tweaked camera follow values so the player stays more centered on the screen
v1.3:
- Armor is now correctly added
- Improved base player stats and HP because the game was way too hard otherwise and everyone was dying to the first enemy they encountered :(
v1.2:
- Fixed a crash relating to Lich enemy spawns
- Fixed enemies not actually rolling for their HP and only getting the default value of 10