Dungeon Skank - 7DRL
About
I was so glad to see 7DRL return. In the past I was never really setup to do a game Jam but that wasn't the case this time around. I've really worked around the clock to get what I got completed. There's still so much I had to leave out due to the 7-day time frame given. I'll go over what I had to leave out and then I'll highlight what I plan on doing to this title after the competition .
The Planning:
Day 1, I sat down and wrote out a list of all the features I wanted to try and get in. Needless to say the list grew extensively. I then categorized by crucial features, needed features, polish and fluff. Being a single person team I had my work cut out.
What I didn't finish
- Flee option ! If you turn a corner and bump into a lvl 10 mob then you'll have to fight him all the way as it is. I wanted to add Flee mode so you have a chance to get away,.
- UI and proper game options menus
- Ground clutter and additional armor pickups.
- Additional tile plates for more extravagant dungeons. Right now there are only 6 plates in the game and it still turned out pretty well.
- Story - Mode ! I didn't even get a chance to touch a story-line and I had an excellent one in mind to.
- Side quests and additional things to do.
Conclusion
If enough interest in this project develops then I will continue work on it. Probably wouldn't take much more than a few months to turn into a full-fledged title release. Adding things like additional tile plates for fancier dungeons, more mob types, playing cards, story driven quests and a proper UI, not to mention bugs I wasn't able to get out in time.
In closing I would like to thank the people at 7DRL for their loyalty with this game jam. This is the first time I've joined their jam but I hope it won't be the last ! Until next time. Good bye.
For game instructions hit F1 in game.