Dungeon Skank - 7DRL

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About

I was so glad to see 7DRL return. In the past I was never really setup to do a  game Jam but that wasn't the case this time around. I've really worked around the clock to get what I got completed.  There's still so much I had to leave out due to the 7-day time frame given.  I'll go over what I had to leave out and then I'll highlight what I plan on doing to this title after the competition .

The Planning:

Day 1,  I sat down and wrote out a list of all the features I wanted to try and get in.  Needless to say the list grew extensively.  I then categorized by crucial features, needed features, polish and fluff.  Being a single person team I had my work cut out.

What I didn't finish

  • Flee option ! If you turn a corner and bump into a lvl 10 mob then you'll have to fight him all the way as it is. I wanted to add Flee mode so you have a chance to get away,.
  • UI and proper game options menus
  • Ground clutter and additional armor pickups.
  • Additional tile plates for more extravagant dungeons. Right now there are only 6 plates in the game and it still turned out pretty well.
  • Story - Mode ! I didn't even get a chance to touch a story-line and I had an excellent one in mind to.
  • Side quests and additional things to do.

Conclusion

If enough interest in this project develops then I will continue work on it. Probably wouldn't take much more than a few months to turn into a full-fledged title release. Adding things like additional tile plates for fancier dungeons,  more mob types, playing cards, story driven quests and a proper UI, not to mention bugs I wasn't able to get out in time.

In closing I would like to thank the people at 7DRL for their loyalty with this game jam.  This is the first time I've joined their jam but I hope it won't be the last ! Until next time. Good bye.

For game instructions hit F1 in game.

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Last Modified: Mar 13, 2023

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