Dungeons 3 reviews

Translated by
Microsoft from Deutsch
The Bills at Realmforge want Feedback? I am only too happy to admit That. I've played Dungeons 3 for 90 hours. In those 90 Hours I once played through the Main Campaign, played a few Hours of Co-op, played a few Main Missions Co-op and still started unlocking all the Successes. I divide my Review into a Positive and a Negative Part. They are then split back into individual Points. Pros: • A relatively good Story. • A "funny" Narrator who not only plays others and films "falsifies" but also his own Game. (You have to say it's a special Humor and therefore not suitable for everyone.) • Well implemented Game Mechanics. • Appealing Graphics. (Normal white, I'm not a Fan of comic book graphics.) Cons: • Bugs I didn't hear any except one, one of the Mini-bosses was unfortunately immortal:/. • There are very few Multiplayer players. (If you want to play 2, the best thing to do is to persuade your Friend to buy the Game.) • There is little Variety most of the Time you play your Mission building your Dungeon and when you're done it all starts all over again. (There are the Missions where you don't have to build a Dungeon, but only have to fight a welcome Change.) Im would definitely recommend the Game and I'm already looking forward to the DLC's.
Translated by
Microsoft from Deutsch
As a Dungeonlord, the Goal is to expand the Dungeon and create Spaces where its Creatures build Traps, explore Technologies, collect Mana, etc. This requires stopping Heroes who want to loot the Dungeon and destroy the Dungeon Heart. And finally, with your Hordes, you step up to the Upper World to subdue the Realms of Good! Positive Aspects: The three Factions of the Previous Game share the Tasks: Horde units build Traps, Demons collect Mana, Undead Revive dead creatures. With the Dark Elf Thalya you have a permanent and directly controllable Commander. Nastiness is obtained by Conquering and Keeping certain Sites on the Surface. Malignancy is required for most Technologies. Manually triggering Traps that are stronger than autoamic, make Trapping feel much better. You have to keep an eye on and satisfy the rising Needs of your Creatures-otherwise the Subjects will strike. The Campaign brims with Clichés, Self-irony and Allusions to other fantasy franchises. The Narrator and also Thalya deliver a great Performance. Negative Aspects: Sometimes The dungeon expansion Is Idle. However, this only really becomes noticeable if you are not texted by the Narrator as in the Campaign. The Balancing between the Factions does not seem to me to be a good thing: Demons are, for the most part, the easiest Army to maintain. Thalya appears relatively weak overall. While their Stats can be improved in the technology tree, this is disproportionately expensive. Heroic Squads who "visit" the Dungeon have no Way (more) to defuse Traps. There are no enemy or neutral Dungeons in the campaign, such as those that occurred once in a while in Dungeons 2. The Humour is a lot like that of Dungeons 2. Verdict: Overall, Dungeons 3 feels like a subtly extended Dungeons 2. That's Why I summarize, as I do there, that Graphic Style, Music, Humor and the deliberately inovationless Clichés go hand in hand. If you don't like these Core Elements, Dungeons 3 won't be happy. Thanks to the catchy Controls and the entertaining Overall Recipe, you can sink into this "dungeon simulator" for hours.
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