Dungeons & Darkness reviews

Translated by
Microsoft from Italian
Do not be fooled by the time of play, I have they all the demo that is beautiful full bodied. 1. Finally a dugeon crawler where you do not move to chessboard 2. Finally a dugeon crawler in which there is not that ♥ ♥ ♥. ♥ ♥ ♥ of Permadeath that only serves the game designers unable to make a game really long-lived. 3. Finally a dugeon crawler who does not care about the Bimbiminchia who need the GPS to go from one end of a tunnel. How does this game work? There is a pretty bad static screen (could be much more inspired and evocative as it accompanies us in the game when we are not in the Dungeon) where you choose whether to go to the Tavern to choose the Quest (one at a time, are not cumulative), if you go in the Dunegeon, if you go to the Inn that would be our home where we can furnish it or rest to level increase etc) or go to the seller. Once you accept the quest, you go into the dungeon. Each Quest takes place in a different area, so this happens: you go down the first time and you see that there are railings that block passages, it means that those areas will unlock according to the quests you decide to make. Once you have brushed the enemies and ended the quest, the next time you go to Dungon, that area will be open to visitors but without enemies. If you get killed away from the entrance of the dungeon, deprived of the objects collected (only the collectables though) collected until then. If you succeed and reach the point where you are dead you can recover the loot. There are two types of objects that are found: useful ones such as weapons, armor, potions etc, or so-called "collectables" that can only be sold. If a weapon or a piece of armor you do not need you can switch to crystals and then sell them as collectable. Pay attention to the fact that the objects weigh so pondered well how much stuff you bring back. Once you have finished the quest if you unlock others with a tree hierarchy, you can choose which branch to follow that does not exclude others anyway. By Killing enemies you experience but to level you have to go to sleep in the INN. As you go ahead of level you will imprarete some spells or skill in automatic. For other skills instead you have to buy the Skillbook, so the money is very important, also because every purchase the price increases. You Can leave the dungeon whenever you want, but coming back you will have to face all enemies from the beginning. Complete all the quests of the Dungeon (final boss Yesss!), the aforementioned Divwill explorable in full with a lot of enemies and some new crate. Final Conclusions: The graphics are what it is, it seems a bit better than Morrowind, but the game is really well researched, I like the fact that the dungeons have a complex structure to unlockable areas and are really huge, there are treasures to collect even solving Little puzzles and if you do not beware the enemies Menano. The Real flaw lies in the interface, really ugly and also unpractical. EDIT: Since there are a lot of retards who say bullshit, I have to pgrading adding details about the skills. Skills are increased by buying skillbooks; Once bought it is used and a point appears in the Skill menu reachable only in the INN. Above are the usual skills, M idfesa, strength, constitution, dexterity and magic. Below are the masteries: mastery of the shield in melee, rangeds etc. To achieve a certain mastery you have to put together the necessary skills indicated with stars. For example, the mastery of the shield (Invento) wants a point of dexterity, and duie strengths, it means that you have to buy three Libiri and assign a point to dexterity and two to the force.
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