Translated by
Microsoft from Russian
Microsoft from Russian
Dungeons & Geese is an adventure-detective, in which we have to go the path of an aristocrat who has lost his honor and material condition.
History-game in a good sense of the word. Matthew, the protagonist wakes up, in a damp cellar not realizing what is happening and how he even rolled up to such a life. Matthew's Story is rather sad, he has signed papers that state that all his possessions are transferred from his property to the aid fund. How It happened is unclear, and to learn, of course, interesting.
Gameplay-does not have any innovations, but at the same time and do not tire their competitors in the genre. Extremely complicated? Yes. But It is not so dynamic, but rather monotonous. You can always assess the situation and decide to move you further on the level or first clear your way from the opponents. There are some points that will make you carried headlong on the location, a vivid example will be the level with the lava rising above you. Bosses are not as complicated as they might actually be.
Our character has the ability to inflict damage to creatures with a peculiar weapon, and can be treated with wine (it looks like our hero is an alcoholic and it is incurable). In some locations, the protagonist can soar in the clouds with the same devices that he expels enemies in the realm of Hell and vice. From This it is possible to draw conclusions that with imagination at the creators of the project everything is normal to some extent.
There are some gaps in the project, sometimes poorly work achievements, and more specifically, they are not issued, and have to replay some game moments. The Interference in the gameplay is expressed in the fact that the character does not jump, but it is in rare cases. No More apparent gaps were identified.
The Visual style is a similarity to the painting painted on a large host. Not to say that it is talented, but relatively good. The Design of the levels is not especially remembered as too banal-gloomy walls of the castle, thick clouds developing on the same fortress. Musical accompaniment-monotonous, as well as the whole gameplay and not too pressure on your brains, and this is good.
According to the results:-good dialogues, albeit with errors-Torn history-Complex and monotonous gameplay-Relatively nice visual style and music-There is a place to Buy or not bagam. You Decide. If you want to pass a dreary evening, this is the project that you need. Treshaka and humor The game does not occupy-it can be said with confidence.
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