DungeonUp reviews

Translated by
Microsoft from Deutsch
The Title makes a really amazingly long mood-the Game Principle wears off only to a limited extent even after multiple Runs. ' Claustrophobia ' went to my Alarm clock after 4-5 Hours. DungeonUp and its Minimalism Mysteriously captivate. It's time to storm the Dungeons cleverly ... Every Key Bet must be considered. The Opponents we don't just cheat around ... You have to skillfully upgrade the Char and Dodge Monsters-otherwise there's too much Health on it. We really use special Items for special Cases. A wrong Decision can make you get bogged down. Despite the Simplicity of the Game, you like to start again. Even so, some Things are deplorable:-Sack-off, the Story could hardly be (but it doesn't bother me). -In the Trailer, chic low Bit-mucks are swattering us. In the Game there are only relatively loveless Sounds without big Melodies. Here I recommend bursting Out. Download From to Youtube and the Soundtracks of HERO QUEST (NES), SOLSTICE (NES) and GHOULS N 'GHOSTS (Amiga). These make DungeonUp An even greater Pleasure. -The graphic sprites can also be found in other Games. A so-called Oryx designed them ... Spielemacher seem to be happy to use each other. Studide-the Title would have earned graphics of its own. -Although we are more likely to be dealing with a Puzzle game, puzzles appear that are not necessarily to be expected. That's Why I was allowed to start again twice ... I disregarded Dialogues that give Clues to Boss tactics. So: Watch out! For Example, you can only use the very last Opponent ... I don't want to give anything away ... But you screw it up, even though for hours bravely and perfectly puzzled ... You can restart and all Efforts were in vain. Annoying. -With Gold we are allowed to push three different Stats. Unfortunately, it only makes Sense to level the "Attack" as a matter of priority. Which, of course, makes the Whole thing totally superfluous, as there is only one worthwhile method. If we Level too much "Defence," the Opponents are too strong. So all in all it's a real Phenomenon: Despite leachched Story, lousy Music, sprites, unfair acting Chicanery and stupid Stats expansion system, DungeonUp DENNOCH INSPIRES on a full Line! I guess it's because of the Game principle, which comes across easily and rewarding. Unfortunately, this was borrowed from the Retro game ' Tower Of The Sorcerer ' (and quite ... Well... Complete). Quite Realistically, so the Developer has done nothing Gigantic here. It could go through as a ' Tower ... ' remake. It's always fun. Clear Recommendation!
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