Dungeorai
About
Game developed in 48 hours for the first GMTK game jam based around the theme of dual purpose design.
Crawl through an introduction level using an attack dash and a spell to convert enemies into blocks.
Developed by
Linus Asplund - Art
Mattias persson - scripting, boss design.
Yun-Shou Cheng - player controller and general scripting.
Michael Reeve - level design and scripting.
Only runs on Windows X64