Dungreed reviews

Translated by
Microsoft from Deutsch
I am in two divided Opinions in this Game. On The one hand, the Game is Fun, the Bosses and Monsters are beautifully different and the COntrols are fine. On the other hand, the Level cap is extremely disturbed at 30, you don't have the Feeling of improving too much after Level 30. In addition, the Weapons are completely inbalanced, 10-20% are very good, 80% feel completely useless. Furthermore, it bothers me that although there are other Characters to unlock, in my Opinion they have too strong Disadvantages, I would have liked to be stronger unilaterally. After 10 Hours I have up to the last 2 Bosses the Game through, thinking with 4.5 more Hours I would have it completely through. Personally, unfortunately, I can't recommend the Game, I'm just bothered by the Level limit on lvl 30 too much (or can this be bypassed somehow?). It just doesn't feel enough about Progress anymore by Playing the Game.
Translated by
Microsoft from French
A game that had a certain potential. (12/20) A good overall design (good music, good pixel graphics) positive points: the beginning and the progression that forces the player to venture deeper into the donons. The skill points to distribute, the different characters playable to unlock and master, the level in themselves, the stomach gauge (but that lacks finalization in my opinion). Negative point: once level 30 reaches and all villagers rescued the game stagnate, there are many characters to unlock but some are unplayable so their Malus are accented. The progression stops here. Some extra level could have really allowed for fun combos. And the worst in my opinion: the RGN of the drops, the bosses can drop weapons of very bad manufacture, items completely useless or unlike the supplements cheated that can allow you to descend lower. I was up to the real last boss and I held him to almost nothing, none of his attacks had touched me (thanks to the escape) and then suddenly three attacks that affect the goal. Knowing that the game does not allow a consequent health boost in the lowest levels, and that the last level enemis are PV bags and DPS despite my 125 stomach and everything I can do to improve my character. The last level is a wound, and chain the last boss with then the very last without being able to resume his life properly is poorly thought. The drops of the fairy to heal are completely random and if you catch one you will have the choice between 10/20/40 or 80 PV. When you have a character that has more than 200 PV and we only have 40 left before the last boss, we arrive at a difference that exactly does everything. The attacks of the last boss are unforgivable and leaves only too little time for some to allow them to Dodge (as well as are flame attack on the ground). I repeat prepare you to bleed in the last level really and to chain two very difficult level as well as two very hard bosses to finish the game. But if you like rogues like ask yourself the question if this game can appear in your toy library.
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