Dynamo (sinisterstuf)
About
You're stuck in a pyramid of increasingly large mazes and need to escape but it's completely dark and you're equipped with a large dynamo-powered torch that you can only power up while standing still.
Controls- W, A, S, D: moves up, left, down, right respectively
- E: action button, toggles torch ON/OFF
- Q: quit the game and lose progress
Imagine these as the top 6 buttons on a Nokia phone 😉
DetailsI wrote this game during the evenings over the course of the last week for this year's Nokia 3310 Jam. The game mechanic of turning on a dynamo torch to see the map is to make the basic concept of mazes a bit more challenging. It's also a creative implementation of the game jam's ON/OFF theme.
The map is pseudo-randomly generated each round, so you'll get different mazes each time you replay it.
Time yourself and see if you can beat your time through to level 5 (extreme). Unfortunately I got sick during the week so I was resting instead of implementing nice features like an in-game timer. Let me know your fastest times in the comments, and any feedback about the game is appreciated too!
The animated pixel graphics for the starting screen were drawn by my brother, Tristan.
For context, the Nokia 3310 Jam restrictions were:
- screen resolution must be 84×48
- colours used must be a 1-bit greenish palette #c7f0d8, #43523d
- controls 12 keyboard keys representing Nokia 3310 keypad
- sound must be monophonic
This game is open source software, you are free to share and modify it under the terms of terms in the LICENSE file included in the downloads. You can browse and download the source code on GitHub.