Dyslexia 失读症
About
This is a Demo for the serious game Dyslexia.
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In China, the prevalence of Dyslexia ranges from 3% to 10%.
Unfortunately, most teachers or parents from China did not know about Dyslexia, even though it has been studied domestically for more than a decade.
There is still no effective methodology for treating Dyslexia in the Chinese Language nowadays.
This game aims at raising public awareness for dyslexia people.
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Special Thanks To
Shenzhen Learning Difficulty Association 深圳学爱会
Cao Xin
Xiao Nuo
Credits
Engineers: CMY & Ejaz Ahmed Mohammed
Artist: Kaisen Xue
Tech Artist: Ziyu Liu
Producer & Musician: Foursay
Reference
Huang, A., Sun, M., Zhang, X., Lin, Y., Lin, X., Wu, K., & Huang, Y. (2021). Self-concept in primary school student with dyslexia: The relationship to parental rearing styles. International Journal of Environmental Research and Public Health, 18(18), 9718.