EAE 6320 Assignment 5
This is a representation of the objects after camera and object movement.
This is the representation of a gameobject class:
-Physics attributes are being referenced by "rigidbody" , and each gameobject has a representation of a geometry object and a shader object, and a position which is its representation in world space.
^ This is the representation of how gameobjects are updated.
^ This is the representation of how the camera is updated.
- For x64, the struct costs 592 bytes for both the objects, which means it costs 296 for one.
- For x86, the struct costs 584 bytes for both the objects, which means it costs 292 for one.