EAE 6320 Assignment 5

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This is a representation of the objects after camera and object movement.

This is the representation of a gameobject class:

-Physics attributes are being referenced by "rigidbody" , and each gameobject has a representation of a geometry object and a shader object, and a position which is its representation in world space.

^ This is the representation of how gameobjects are updated.

^ This is the representation of how the camera is updated.

- For x64, the struct costs 592 bytes for both the objects, which means it costs 296 for one.

- For x86, the struct costs 584 bytes for both the objects, which means it costs 292 for one.

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pinakj
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System requirements for PC

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EAE 6320 Assignment 5 screenshot, image №2216278 - RAWG
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Last Modified: Oct 25, 2019

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