Earl's Sandwich
About
Earl's hungry, but even with all this food laying around (and even though he's food himself), nothing will satisfy him until he finds his sandwich!
Made for The Metroidvania Month 11 Jam, using Raylib in the C programming
language.
I am looking for feedback, not only on the game design, but also if there are any performance issues or bugs. Thanks for any input you can give!
Notes and known issues:
The gray tiles are destroyed by Bombs.
The volume controls inside Options do not work.
The screen will seem to shift a little during the transition between rooms if the window has any "letterbox" space on the sides.
Some weird stuff appears in the top left corner of some rooms.
The small red boxes that deal damage are baby slimes. Hopefully they will be become real slimes someday!
Controls:
Press Alt + F4 to quit at any time.
The window may be resized by dragging the edges. Press Alt + Enter or the
Select button to maximize the window.
Keyboard controls:
Move Earl and move the menu cursor with the arrow keys or WASD keys.
Enter a door by pressing the up arrow or W.
Jump with Space.
Drop a bomb with Shift.
To confirm in the menu, press Space.
To cancel in the menu, press Escape.
Gamepad controls:
Move Earl and move the menu cursor with the directional pad.
Jump with the A button (XBox) / X button (Playstation).
Drop a bomb with the X or B button (XBox) / the Square or Circle button
(Playstation).
To confirm in the menu, press the A button (XBox) / X button (Playstation),
or press the Start button.
To cancel in the menu, press the B button (XBox) / Circle button (Playstation).
Art by:
ghostpixxells
Henrique Lazarini (7Soul1)
henrysoftware
Kenney_NL
wavestopmusic
Music by:
Alexander Nakarada
Bryan Teoh
Kevin MacLeod
Sound effects by:
Osabisi
VGcomposer