Earth Space Colonies
About
Earth Space Colonies is a strategy-simulation game where you build space colonies around the Solar system. Your first destination is Mars. Establish a first self-sustaining colony and terraform a red wasteland into a green oasis. Balance your resources and expand the infrastructure. Build anything from high-tech factories, hotels, military bases to space elevators and terraformers. Colonize other worlds as well: defend a mining colony on a dwarf planet Ceres and explore the subsurface ocean on Ganymede, Jupiter’s largest moon. Survive intense combat on Saturn's moon Titan.
Build space colonies on multiple worlds at the same time.
Three dynamic campaigns with different goals. Terraform Mars, defend Ceres, explore Ganymede.
Join cast of fully voiced characters in an engaging story about the next great adventure of humanity.
Train specialized astronauts: from builders and miners to scientists.
Explore the planets with astronauts and rovers while trying to survive devastating sand storms, blazing solar flares, rumbling quakes, meteor showers and other disasters in this extremely hostile environment.
Research new tech to unlock advanced structures and units.
Experience dynamic day-night cycles and weather effects.
Crafting system. Combine produced goods with raw materials to create unique and special items.
Establish interplanetary commerce. Build goods and trade items using rockers, maglev launchers and space elevators.
Game updates and expansions based on trending space related news. Maybe there is something on Pluto going on. Or Titan. There are so many fascinating worlds in the Solar system.
Build space colonies on multiple worlds at the same time.
Three dynamic campaigns with different goals. Terraform Mars, defend Ceres, explore Ganymede.
Join cast of fully voiced characters in an engaging story about the next great adventure of humanity.
Train specialized astronauts: from builders and miners to scientists.
Explore the planets with astronauts and rovers while trying to survive devastating sand storms, blazing solar flares, rumbling quakes, meteor showers and other disasters in this extremely hostile environment.
Research new tech to unlock advanced structures and units.
Experience dynamic day-night cycles and weather effects.
Crafting system. Combine produced goods with raw materials to create unique and special items.
Establish interplanetary commerce. Build goods and trade items using rockers, maglev launchers and space elevators.
Game updates and expansions based on trending space related news. Maybe there is something on Pluto going on. Or Titan. There are so many fascinating worlds in the Solar system.
System requirements for macOS
Minimum:
- OS: 10.6 Snow Leopard
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: SM3 512MB VRAM
- Storage: 780 MB available space
- Sound Card: OSX Compatible Sound Card
Recommended:
- OS: 10.10 Yosemite
- Processor: Core 2 Duo or Higher
- Memory: 2 GB RAM
- Graphics: SM4 1GB VRAM
- Storage: 800 MB available space
- Sound Card: OSX Compatible Sound Card
System requirements for PC
Minimum:
- OS: Windows XP/Vista/7/8/10
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM (Shader Model 3)
- DirectX: Version 9.0c
- Storage: 780 MB available space
- Sound Card: Direct X compatible sound card
Recommended:
- OS: Windows 7/8/10
- Processor: Intel Core i5
- Memory: 2 GB RAM
- Graphics: SM4 1GB VRAM
- DirectX: Version 11
- Storage: 800 MB available space
- Sound Card: Direct X compatible sound card
System requirements for Linux
Minimum:
- OS: Linux (Most distros should work)
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: SM3 512MB VRAM
- Storage: 780 MB available space
- Sound Card: Linux compatible sound card
Recommended:
- OS: Ubuntu 14.04
- Processor: Core i5
- Memory: 4 GB RAM
- Graphics: SM4 1GB VRAM
- Storage: 800 MB available space
- Sound Card: Linux compatible sound card
Earth Space Colonies reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Doesn't know why the Game is rated so mixed.
It is a decently designed Construction Game with many Buildings, in which, among other things, the Interaction of different Planets is important (as with Anno 2205, for example). The Campaign is a lot of Fun for 7-8 Hours, the Replay value might not be very big, but in the Sale you should strike when you're on the Genre.
While producing is a little awkward (especially if you only notice after two Hours that you can build ten objects at once with "Shift"), I would have liked more Comfort, but otherwise there is my thumbs up.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Hi!
This Game surprised me really pleasantly and tied up from The Beginning until ..., yes, until I am supposed to send 10 Units of Copper to Mars on Ganymede and build a Laser Tower. After doing both, I found that the Laser towers were only Graphics on the Screen. You couldn't dial them, let alone control them yourself like the Towers on Ceres. When spacecraft suddenly Appeared, of course, these "Laser Tower Images" did not fire at the Enemy. This then led to the Base being destroyed within a very short Period of time. The Spare Part and Oxygen Depot On Ganymede also do not have to be selected. Apart from these two Bugs, one of which is definitely fatal, I'm inclined to recommend it.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Almost amusing hackneyed jokes in the Story loosen up the Game, unfortunately you hardly have Time to listen to them, as they appear «in the midst of the emerging» Innovations.
It lacks the Personnel tutorial Somehow, where it would range to indicate a selection arrow for the Maintenance Blanks.
And the Way To use the Sims Likes to block itself on the Rocks, which one would probably solve with a Slowdown instead of a zero Value.
The Product Tables on the Launch pad should be fixed and not dynamic, otherwise you will find the Goods Positions too slow, and if necessary spread over several Riders, higher Craft goods vll. on Tabs that become available, on the global Production List.
Colony view for the Atmosphere. Or Work Slides for quick Work, does a Game live on the Pictures, or from the Ideas about it? difficult.
Short Line and sometimes something else, not quite convincing, but a Game you can have played when the Costs are kept in The frame and you can do something with the Imagination.
But It is still missing ... Yes, what distinguishes a playable Game from a really good one.
But the Nostalgia of Millenium 2.2 has been worth it.
It trains the Variable Name to note what you can sometimes find annoying, but it is part of the Game although making an Input while you can read requests would be easier to play. Again, the Question of what you want.
You can play, but not expect too much.