Earthworms reviews

Translated by
Microsoft from Russian
Product received for free For five-odd hours has passed on two endings-bad and neutral. The good enthusiasm was not enough, but maybe still picking up or wait For a pass, see. So, before us point-click Quest for a detective who is practicing yoga and who visit the visions (perhaps it is somehow connected). To His office is a strange citizen in a camouflage herbal suit from PUBG and asks to help in the search for the missing girl. It happened on the island. It Turns out that there is some devilry: people have left their homes, from the forest stretch incomprehensible fleshy tentacles, the remaining inhabitants disappear in front of the eyes, on the ground appear bloody notes. There's something to do with the inquisitive mind. The Story at first seems more interesting than it really is. So Many mysteries around-where the girl disappeared from the photo, where tentacles, whether they exist or only see the detective, what a strange conspiracy on the island, where the bartender went, and so on, and so on. You're Expecting something mystical-crazy, something in the spirit of Kafka. History evolves, and it turns out that some of these issues are resolved too easily, and the part remains unanswered at all. In General, you get a mix of heaps of different mystical and fantastic elements, which are fairly conditionally linked to each other. Globally The plot is crowded, but the details are often not worked out, so all these fantastic elements are present in the plot as if only for a tick. It would be Better to remove a part of this heap, and the remaining-to deepen, instead of on a surface to slide. The Gameplay is classic for quest, but the long passing time was too simple. Items are small, the options for their use and less, in the end even think about the game is not necessary. Only in the end you have to strain your head, because the story fork begins, leading to different endings. But about it a little later, first note that the game has puzzles, and why they are-a riddle in itself. Almost all are very primitive, faster to decide the selection, than even begin to delve into the meaning. It Seems that half of it should be decided by the selection. I Thought I had one, the last. The Fact that the game has three endings-it's definitely a plus. The simplest and Most obvious passage leads to a bad, to achieve a more neutral, good, repeat, until it is the right order. What is not pleased is a pile of items in the last locations, some of which are needed for different endings. For Example, there is a brick wall, there is a pickaxe, but GG refuses to break the wall to find out what is behind it – because it doesn't know why. All the previous game he enthusiastically coincided with the nose in general everywhere, and then suddenly a sudden apathy, well, as it is. It is Possible to be graceful, it is possible to hide all superfluous that already it is impossible to use, as you go to another ending. And even the endings do not really explain what it was. Maybe all the fun will be just in a good ending, it would be good – but I suspect that there will be all the same, only the world will be saved exactly. And from what-to guess. In principle, we were promised that the game will be the next, the curiouser, but I was hoping for a more sophisticated strangeness, or something. On the day of the release was quite a lot of bugs, then will remain in the air the object of the puzzle, which you have already turned, then taken earlier and already used things appear again (some inactive, and some can be recovered, and they will be in vain to hang in the inventory until End of the game), there will be an active zone where there is really nothing. I think, fix it, but while the bugs are, they interfere with the play: all the time is unclear, there is something does not work, because you are a fool or because it is a baghuya. Graphically and stylistically the game is quite pleasant, although the imagination is not amazing. The Color scheme also liked the "loading screens" with a narrative from the first person, when the first time you enter the new location. As a result-6/10, to play or not, it is difficult to say. If you have to choose between Laikom and diesel, rather like, the first time the game liked, and the desire to see the third ending is left, and this is a good indicator. But, unfortunately, not an outstanding quest turned out.
Read more...