Eating Simulator for Oculus
About
Eating Simulator is a food experience developed for Oculus, in which the user is at dinner in a virtual restaurant and can approach food in a different way, based on the type of dish he ordered.
For a greater immersion, the entire environment can be explored and it is fun to interact with the objects and people in the restaurant.
Enjoy your meal!
The objective of the application is mainly to analyze, for the purposes of scientific research, the state of satiety of a person who is immersed in a likely situation of contact with food: the user has the impression of eating virtually, and this should involve a change in his actual feeling of satiety.
This will be verifiable through the recording of biological parameters before and after the food experience, studying its evolution.
Before starting the actual experience, you can follow a short tutorial that explains the commands to use to interact with the application. In summary:
- OPEN THE MENU: press the B button on the right controller
- TAKE THE OBJECTS: press the side buttons of the controllers
- MOVE: move the left controller analog stick
- CHANGE THE VIEW: move the analog stick of the right controller
CARRESCIA Valentina CIARDO Roberto DE GIORGI Irene
GALANTINO Simona SACCO Letizia
"Eating Simulator" is a project created for the course "Realtà Virtuale" a.y. 2021/2022 - Politecnico di Torino.
Big thanks to Prof. Andrea Bottino and to Prof. Francesco Strada.
CREDITS Unity Assets StoreCG Traderhttps://www.mixamo.com/#/
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