Ebony Spire: Heresy reviews

Translated by
Microsoft from Spain
I was very surprised that a game of this category Indie, Old School, RogueLike and Dungeon Crawler. I Could entertain myself. + The Pixel Art is decent (to the point, which reminds and honors the first Elder Scrolls of the 90 ´ s) and more with its environment, is beautiful. The fog of War, is at a good distance, to engage in combat without being attacked by the back. The detail of the walls, it's decent. But the enemies lack animation. -Well, I cost a lot to learn, that certain items do not have to equip or use, but, throw them with the ¨ T ¨ to cause damage to the enemy and this same to you. Also, open Doors was with the O, grab and pull with the ¨ P ¨ and pass of level using the stairs: ¨ {¨. WHAT THE? WHY THAT ORDER? Was it not easier, to make the keys are more proximal and not so distant to the keyboard? To top it off, in the options, it won't let you alter the controls. + Rather, the interesting thing about this mechanic, is the fact that, the vast majority of items, weapons and others, you give them enemies... But when they try to attack you, bone, you throw them to you, trying to get right and even you lleguan to throw healing pocimas to hurt you and it is the opposite. To the point, it is better to leave some alive in case you want something in your inventory. + The inventory seems to me decent, with a space to house the right amount and nesecario for combat, but when the empty when throwing their objects and see the damage that occasion. -It Lacks Puzzles or a stable dificicultad.
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Translated by
Microsoft from Russian
Product received for free first-person Retort with available source code under the MIT license. The First half of the hour Control only with the keyboard. To reduce/enlarge (and better to turn off) the volume of music in the options you need to use the keys WD (arrows and +/-do not work, more precisely + "works", but about this later). Runs in windowed form without the possibility of scaling. On The big screen will be melkovato. The game is built in the experimental possibility of switching to full-screen mode via +. In my case, the game window just disappeared and had to be killed from the console. Attention: Before you throw yourself on the others-go to the inventory and put on the armor with axe! Why kill priests is not clear. I can't Talk to them. Boxes need to kill, and all things to raise. The Enemies are not moving. And No, they move, but somehow not yet active... Things are spelled out the price, but where to Get them off-is not clear. Turns of time do not occupy. Get lost just instantly. UFFF, finally killed-a knight of some corrupt on the 4th floor. It's Time to write a minireview. Why? The Developer has planted the game to test as part of my Linux mentoring game. I am a small fan of this kind of RPG, although with pleasure passed Legend of Grimrock. Basically I'm looking at how this game works in the GNU/Linux environment. Sources and free license do Not like where everything develops? Have a desire to add something? The game Sources are officially available on GitHub [github.com] under the MIT license. It May happen that the creation of the game will be more interesting than herself. So take it. GNU/Linux Half an hour wandered without any consequences and problems in the Ubuntu 16.04 environment on a laptop with a built-in Intellovskoj video card. The Experimental ability to switch to full-screen mode failed. The Review is included in the list of Games, Linux, Steam, reviews.
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