Ecosystem [prototype]

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This is a rudimentary prototype of a non-interactive digital simulation of an ecosystem. The system starts with random traits and random "creatures," whose traits include sex (male - solid, female - outlines), kingdom (carnivore, herbivore, plant) and various physical traits like speed, shape and color.

Depending on the circumstances, animals (i.e. not plants) will attempt to feed and breed appropriately to their kingdom; you can observe the generational shifts in the ecosystem as some species die out and other become more and more dominant - note that animals can only breed within their kingdom and not with their own immediate family.

The simulation is incomplete and, as stated, rudimentary. The main focus of the development process was exploring the necessary priorities in programming a functioning ecosystem, essentially a subsystem prototype for a later game.

Either way, I hope you enjoy.

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Release date
Developer
Silas Grarup
Age rating
Not rated

System requirements for PC

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Ecosystem [prototype] screenshot, image №1128460 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io