Average Playtime: 9 hours

Eiyuden Chronicle: Hundred Heroes

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About

Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values.
By dint of sword, and by way of magical objects known as “rune-lenses, the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.

The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.

Now, the Empire is scouring the continent for an artifact that will expand their power even further.
It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends.

However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.

Eiyuden Chronicle: Hundred Heroes became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.

Release date
Developer
Rabbit & Bear Studios
,
Rabbit and Bear Studios
Publisher
505 Games
Age rating
Not rated
Website
https://eiyudenchronicle.com/

System requirements for PC

Minimum:
  • OS: Windows 10
  • Processor: CPU: Intel Core i5-4670K (4 * 3400) / AMD FX-4350 (4 * 4200)
  • Memory: 8 GB RAM
  • Graphics: GPU: GeForce GTX 660 (2048 MB) / Radeon R7 260X (2048 MB)
  • Storage: 30 GB available space
  • Additional Notes: Minimum - Target resolution and FPS (1080@30)
Recommended:
  • OS: Windows 10
  • Processor: CPU: Intel Core i5-6600K (4 * 3500) / AMD FX-9590 (8 * 4700)
  • Memory: 8 GB RAM
  • Graphics: GPU: GeForce GTX 1650 (4096 MB) / Radeon RX 570 (8192 MB)
  • Storage: 30 GB available space
  • Additional Notes: Recommended - Target resolution and FPS (1080@60)

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for Xbox Series S/X

System requirements for PlayStation 5

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Last Modified: Nov 14, 2024

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iBarin

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Ace Forager
Foraged items 250 times.
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I Love Animals!
Talked to animals 10 times.
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Take a Proper Rest
Stayed at inns 10 times.
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Are You Working Hard?
Went to check out allies on a mission.
50.00%
Guild Founder
Dispatched allies from the mission guild for the first time.
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Eiyuden Chronicle: Hundred Heroes reviews and comments

Suikoden 6

Finally the spiritual successor we all waited for. A new classic and a reminder that indie games and passionate developers are the real future of gaming.

PROS:
- Visuals
- Combat
- Characters
- Party formations
- Home castle expansion
- Minigames (cooking!)
- World map
- Music
- Most voiced characters
- Leveling area and challenges

CONS:
- No quest log to track 100+ characters
- Slowdowns and frameskips on menu exit
- Usual Unity engine aliasing issues
- Bugged footsteps sounds
- Unbalanced and challenging encounters on normal difficulty
- Mages and mana only good for healing
- Small backpack on account of high items usage do to difficulty spikes
- Early Proving Grounds dungeon difficulty in combo with limited backpack is not a fun experience
- Default running speed too slow (requires one character with permanently reserved slot)
- Story and dialogues
- Main characters minimal arc development
- Animated scenes slowdowns and crashes
- Endgame movie freeze requires skipping dialogue
- Freezes on a specific savepoint (Old-Town) and randomly on other savepoints
- High resource Combos underwhelming
- Lack of speed-up for minigames or skip button on a 2 out 3 victory or defeat
- Some voiced characters and stereotyped accents
- Some minigames time commitment and rewards not worth the effort
- Castle personal room lacking sleep option
- Misleading trading UI
- Secret bosses bugged at the time of review

Its a visual feast for eyes and ears and since the core loop of the game is combat, party formations and recruiting characters it hits the spot.

Old-school is cool until you realize what makes it great and what was uncool even back in the day. Lack of rune swapping on the fly is annoying.

Random battles can be hit or miss based on unbalanced difficulty and happen on a regular twenty seconds frequency.

A, initially, limited backpack could be fine if the game unbalanced difficulty didnt require you to fill it with healing items. Later on with support companions, teleporting items and abilities it gets better, but reaching that mid-game is sometimes tedious.

Once access to the castle and its expansions are granted the real fun begins and with the unlock of the training area the difficulty spikes can be out-leveled.

The stereotypical story and the average dialogues are not a selling point and although some hoped for a Suikoden 2 quality of writing, we have to with the industry standard.

The pokemon type racing minigame time commitment is too high for the limited rewards and the small fixed number of races usage per leveled pet.

The footstep bug is particularly annoying as you can clearly hear them fade out during loading screen when exiting a town on foot.

Lastly, what was disappointingly missing is a more then deserved farewell and thankyou message to the director Yoshitaka Murayama, who passed away only a few months before release.

In the end, despite the long list of cons, which where listed in hopes that some get acknowledged and fixed, the end result is a magnificient jump into nostalgia and an easy Game Of The Year.
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