Elden Ring
About
The Golden Order has been broken.
Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered.
Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring.
System requirements for PC
- OS: Windows 10
- Processor: INTEL CORE I5-8400 or AMD RYZEN 3 3300X
- Memory: 12 GB RAM
- Graphics: NVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GB
- DirectX: Version 12
- Storage: 60 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes:
- OS: Windows 10/11
- Processor: INTEL CORE I7-8700K or AMD RYZEN 5 3600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB
- DirectX: Version 12
- Storage: 60 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes:
System requirements for Xbox One
System requirements for PlayStation 4
System requirements for Xbox Series S/X
System requirements for PlayStation 5
Where to buy
Elden Ring reviews and comments
This game is a masterclass in evoking feeling in its players: the dread of facing down a seemingly-impossible foe, the desperation of splashing through a rot-infested lake, trying to find safe harbor, the elation of puzzling out an ancient catacomb and finding a powerful talisman at the end. These feelings are what make gaming great as an entertainment medium, and Elden Ring capitalizes on this strength.
Elden Ring is unabashedly 'not a movie'; a criticism that could be leveled at other games where all the drama is packed into hours of cutscenes. Here, the drama is in the timing of a dodge, the unsheathing of a sword, the opening of a door to the darkness beyond.
For me, when a game delivers so solidly on its aspirations, its faults fade into the background, yet it's worth discussing those that were commonly encountered. Frustrations come out in the quest design, with sparse details and complicated sequencing that feels at odds with the game's open-world design. The large and dramatic bosses that are signature moments in the journey can be hard to track / see as you get close, and camera management becomes more of an issue than it should be.
Yet, for each of these issues, there are countless compelling and memorable moments waiting to be experienced. Do not let these elements deter you from spending time, at your own pace, with this world. It's large, and packed with adventures, so don't feel like you need to burn through it. At 150 hours (and still not quite done!), it's been a comforting go-to in between diversions, and a play session almost always ends with satisfying progression.
A lovely, thoughtful, artistic punch in the face. I adore it!