Eleven: Table Tennis VR reviews

Translated by
Microsoft from Deutsch
Incredibly good. As if you had invented Table tennis Only to port it to virtual Reality. Because the Range of Motion fits perfectly with VR's current Possibilities. And the Implementation here has already been very successful. Once a Ball also got stuck in the Plate, but that seems to be the absolute Exception. Overall, everything feels very fluid and manageable. Fine Adjustments can also be made. Everything that comes in terms of Improvements and Content (currently only one game Environment) will improve the whole thing from the great Level. Very close to the Experience of doing sport in the real World. Such a Game could almost have been the only source for VR Equipment for me.
Translated by
Microsoft from Deutsch
Those who like to play Table tennis will certainly also like Eleven: Table Tennis VR, provided you go to the Game with the right Expectations. If you are looking for an alternative Training Option to improve your Game in real Life, you are certainly at the wrong Address here. Nevertheless, I would describe the Sense Of play as very good or realistic, so that one can achieve blows similar To those in real Life relatively quickly. In addition to a classic Match against the very human-looking AI or another human Player over the Internet, there are still a few Mini-games to Choose from, which can be used to Improve the Skills or just for entertaining Entertainment. The active development of this Game is particularly positive. This means that the Game is continuously improved by regular Updates. Community Feedback is also actively addressed in this Process. Overall, I can recommend the Game in good Conscience as all table tennis fans (and those who still want to become one).
Translated by
Microsoft from Deutsch
Product received for free Early Access Review I am Not a Table tennis Player but have played many Hours in Parks, on Schoolyards etc. The Game comes as close as possible to the Experience of the Ping Pong Game. The Graphic is photorealistic. In a Photo-grametically recorded Loft With pre-rendered Lighting conditions, one plays in Single Player with different Levels of difficulty, a WaveMode and brand NEW MULTIPLAYER. The only non-static Objects are Rackets, Ball and your Opponent's Mask (Multiplayer). The Angle of the Racket can be changed quickly via the Menu until the controller can be held exactly like a Racket. The Physics still seems a bit immature, but after 4-5 Strokes you have the Hang of it. The Multiplayer is really still alpha, which is particularly evident in the sometimes strong Lags in the Games. However, in a short Test I already have 2-3 really nice Opponents with whom I could play some exciting Matches. The Microphone is fully supported and allows easy Communication with its Counterpart. As he said, the Multiplayer is still very much in the Alpha Stage and should not be used seriously at the moment, but for Pure Sniffing it is already very fun and shows where the Game is going in the Future. The next Update has just been released. The Developer seems to be programming Patches At a good Pace.
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