EM: Shader Attack reviews

Translated by
Microsoft from French
For a game Greenlighté I really expected a better... You're going to tell me "Yeah but it's just a brick-breaker, you were expecting what serious?! at the Witcher 4 ultraHD?! " What I would answer that without expecting to play the game of the year, I was hoping for a time itself little effort provided... The music OK, personal they swollen me after 10 minutes but it might please some. The gameplay could be nice if the Visual effects did not make us lose track of the ball as soon as we take the slightest bonus (obliged to play with the graphics to the minimum to see clearly), Visual effects that besides does not break three paws has a duck and n brings nothing to the gaming experience, when the bonuses they are either anecdotal or PARE and no feelings comes out. No aspect is really defulating by breaking bricks and no sense of accomplishment stems from the fact of finishing the last level (we return to the title screen without music with a third world "you win" in the middle). I'll have lots of other things to say but it would be hard work, I'll just end up saying that for a greenlit brick break it's really very disappointing (especially considering how we try to make you shimmy a trick on the store page) and it's not because that the concept of the game is simple that one can afford to make the minimum Union and sell it €2 it is not by putting full of glitter on a poop that we make something saleable.
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Translated by
Microsoft from Deutsch
"EM: Shader Attack" is a small Arkanoid clone. That is, with a Racket that we can move at the bottom of The Screen only in a horizontal Axis, we bounce a Ball That makes Blocks disappear when Touched and bounces off them. The relevant physical Criterion for this Genre: Angle Of Incidence Equals angle of Failure. In Addition, there are some Power-Ups that need to be captured. A bigger Bat, a second Ball, displaying the Angle, a Ball punching through all The Blocks. And a Boost that accelerates the growth Of the Counter For The use of the EM modem. After all, if an Ad has run full, we can call on a mode for a short Time, which generates several Balls and secures our Main Ball and leaves it in the Playing field. In Addition, this Mode also offers a special Style graphically. Once we have cleared half of the Blocks, we have reached the Level and a new Level will begin in which the Speed of the Ball is slightly increased. A Run consists of ten Levels. However, You don't always start on the same Screen. If you Start a Game, the Game randomly selects 10 Screens from over 150 possible ones. A simple but smart System. So as a Player you have Variety at every Run. The actually simple Graphics are always kept interesting by visually graphic Effects and changing moving Backgrounds. Likewise, the Music always changes slightly by adding or replacing a Track. The driving Basic Beat of electronic Sounds usually persists. "EM: Shader Attack" is not complex, not profound, not long. But as a Game for In Between, if you have a few Minutes to fill, it meets all the Criteria to entertain. Stylistically appealing and interesting, the Game manages to be interested again and again, especially by the random Selection of the Screens. Rating: 7/10 Atmosphere-/10 Story 8/10 Graphic 7/10 Sound 7/10 Game Mechanics 7/10 Balancing 7/10 Game Pass Conclusion: Cool Casual Arkanoid. 7/10 Overall Rating
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