Ember Deep

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About

This game was made with:

  • Domino, my Unity-based roguelike graphics engine.
  • Chronobase, my time-traveling journaling database.
  • Glift, the font extrusion utility by Solstice333, which turns .ttf symbols into 3D meshes (with outlines!).
  • Music by Gravity Sound

The Journey

I started with the underlying engine from Incendian Falls, my last year's 7DRL submission. Over the course of the week, the major tasks were:

  • Making a level generator for the caves, using cellular automata and flood-filling.
  • Hand-crafting the introductions, challenges, special levels using the editor, and scripting their cinematics.
  • Added 8 enemy types and a final boss, including entirely new enemy AIs.
  • Added spells (Defy, Fire Bomb, Mire)
  • Added triggers, markers, and teleporters.
  • Added a main menu.
Platforms
Release date
Developer
Verdagon
Age rating
Not rated

System requirements for PC

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Ember Deep screenshot, image №2307873 - RAWG
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Last Modified: Mar 9, 2020

Where to buy

itch.io