Ember Deep
About
This game was made with:
- Domino, my Unity-based roguelike graphics engine.
- Chronobase, my time-traveling journaling database.
- Glift, the font extrusion utility by Solstice333, which turns .ttf symbols into 3D meshes (with outlines!).
- Music by Gravity Sound
The Journey
I started with the underlying engine from Incendian Falls, my last year's 7DRL submission. Over the course of the week, the major tasks were:
- Making a level generator for the caves, using cellular automata and flood-filling.
- Hand-crafting the introductions, challenges, special levels using the editor, and scripting their cinematics.
- Added 8 enemy types and a final boss, including entirely new enemy AIs.
- Added spells (Defy, Fire Bomb, Mire)
- Added triggers, markers, and teleporters.
- Added a main menu.
System requirements for PC
Last Modified: Mar 9, 2020
Where to buy
itch.io