Embers of War
About
Embers of War is different from other top-down isometric, tower defense games because it turns your towers into RPG characters while letting you swap between Hero action and tower defense. You'll invest time and resources into your tower’s development, making them more destructive, and at the same time use your Hero’s abilities to give you a tactical advantage.
There are different game elements found inside of Embers of War, while primarily a tower defense game, you will also see Role-Playing, Real-Time Strategy, Visceral Action and Turn-Based Tactic elements mixed throughout. The goal of the game is to conquer and keep territories while unlocking Turrets and Cores that will allow you to progress further in the game.Customizable Playstyle
You get to create your own playstyle within Embers of War. You can take a more action based approach, relying on Gwen to hack and slash your way to victory or a more tactical approach, picking an ideal combination of towers and upgrading their stats.
You can find some tricks for each tower in our #TowerThursday posts found on our social media and developer blog.World Map Gameplay
Your World Map will be an essential tool in Embers of War!
Use the world map to move your Hero, while using the information on the map to decide if the Hero should try to occupy a new territory or use supplies to reinforce areas that are already under your control. You will need to keep track of what is happening around the world and make strategic choices on what to conquer or defend next!
You'll encounter a wide range of enemies in Embers of War. They won't just stand there and be pummeled by your towers, instead they all have unique abilities you'll need to watch out for!
You can find some tips for each minion in our #MinionMonday posts found on our social media and developer blog.Controller Support
When we approached adding support for controllers we treated it like it was its own game making sure that it felt natural to use a controller and not just tacked on and clunky. We want players who are used to a controller to be able to pick one up and instinctively dive right into Embers of War.
There are different game elements found inside of Embers of War, while primarily a tower defense game, you will also see Role-Playing, Real-Time Strategy, Visceral Action and Turn-Based Tactic elements mixed throughout. The goal of the game is to conquer and keep territories while unlocking Turrets and Cores that will allow you to progress further in the game.Customizable Playstyle
You get to create your own playstyle within Embers of War. You can take a more action based approach, relying on Gwen to hack and slash your way to victory or a more tactical approach, picking an ideal combination of towers and upgrading their stats.
- Choose Cores that allow you to attack your enemy's offense instead of defense
- Upgrade Tower stats how you want
- Use the Hero that suits your playstyle
- Will you pick Gwen for her damage, attitude, and jet pack?
- Will you pick Gavin to support you on the battlefield with his energy blasts and fantastic beard?
- Use Turret and Core combinations that let you control the battlefield
You can find some tricks for each tower in our #TowerThursday posts found on our social media and developer blog.World Map Gameplay
Your World Map will be an essential tool in Embers of War!
Use the world map to move your Hero, while using the information on the map to decide if the Hero should try to occupy a new territory or use supplies to reinforce areas that are already under your control. You will need to keep track of what is happening around the world and make strategic choices on what to conquer or defend next!
- Defend Territories
- Upgrade Defenses
- Unlock Cores
- Acquire NEW Territories
- Defeat Kro
You'll encounter a wide range of enemies in Embers of War. They won't just stand there and be pummeled by your towers, instead they all have unique abilities you'll need to watch out for!
- Some enemies may attack towers
- Some enemies may attack your Hero
- Enemies may explode or take a sneakier approach to get what they want
You can find some tips for each minion in our #MinionMonday posts found on our social media and developer blog.Controller Support
When we approached adding support for controllers we treated it like it was its own game making sure that it felt natural to use a controller and not just tacked on and clunky. We want players who are used to a controller to be able to pick one up and instinctively dive right into Embers of War.
System requirements for PC
Minimum:
- OS: Windows 7 64-bit
- Processor: Intel i5-2500 / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 / AMD Radeon R7 260X
- DirectX: Version 11
- Storage: 20 GB available space
Recommended:
- OS: Windows 10 64-bit
- Processor: Intel Core i7-4790 / AMD FX-8350 X8
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 390
- DirectX: Version 11
- Storage: 20 GB available space
Embers of War reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Early Access Review All Your towers are mine now!
Tower Defense, as for me, always stood alone in the gambling, it's kind of like a strategy, but not a strategy. Action, but not action... Simply put a rather strange genre, which is an amazing way to catch the popularity of players.
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Embers of War Though now and is in the stage of early access, but the game already has something to show. Now She has quite good game mechanics, nice music and cute graphics.
In The future, the developer promises to add a full story campaign, new game characters, co-op mode, the tree of character development and many, many more.
The Gameplay of the game is quite simple. We're being put on the map. Give control of the hero who cheerfully shoots from hordes of creeps and gives the team to build heavy protective weapons that will help you in battle. By the way they pleased. Defense can be built to your style of play and situations on the battlefield. Speaking of the fields, the developer here tried to fame and location really look great, though they can not be called a large scale. But on the other hand their choice is quite large.
Also, the player is available in addition to near and far attack a few special abilities. I Can only assume that in the future each character they will be different, check at the moment is not possible, because so far only one character is available. The Rest pass under the Vulture "Coming Soon" Redline At this stage Embers of War is clearly not enough content to keep the players for a long time, but it can easily be corrected by implementing the plot and the promised cooperative. Honestly, I would happily spend a couple of evenings in the company of friends flirting in Embers of War.
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Embers of War-it's a nice and colorful strategy, and to be more precise, it's an old-fashioned defense of the towers. But the game has its own, so to speak zest. It is very even active I would say strategist (Not for nothing to mark the action here Pripleli).
Gameplay. Simple and comfortable as your chair you sit and read this review (you don't Have a computer chair and a stool? I'M sorry... I didn't mean to offend you. Training gives us everything you need to know about the game (Do not forget to click on the cross in the upper right corner, and then you will play with open learning, which oh how well interferes with the review, although it is translucent). There is no Russian there yet, but it is not very important, because you can easily understand everything and without the help of training (I did so). Verdict: All convenient and practical Stages. There are many different locations where you need to develop new tactics of the introduction of combat. The Locations are colorful, pleasant, interesting. Frankly, I never said for myself: Is there a plot? I didn't notice it or just blinked. Probably have.
Graphics. It is soft, pleasant, colorful. Everything is done well, atmospheric. This Graphics can even compete with some modern games in the genre of Mova. By the Way, I want to talk about it separately. The game has two types of game: conditionally I called them static and dynamic parts. The Static part is to build towers that protect us from... Conditionally I will call them aliens. You build towers, improve them, all as in the old good genre of Tower Defense and give a rebuff to evil evil. But The dynamic part was me in the novelty (Frankly, I have not seen these games for a long time and can be there a lot of things have changed, but I write my personal opinion and feeling on this game, not public). You play as a character and by using various Persians help the towers to simplify life (Or they simplify you... I Do not know).
To summarize I want to say that personally for me this game was unusual and interesting. This product brought, personally for me, something new and unusual in the genre of Tower Defense. True Price A little bite for such a game, but I think with the Scythian at least 30% can be purchased. The Game is in early access and I really hope for its subsequent development. I Put 10 built machine guns of 10