Emily is Away
About
Emily is Away is an indie-developed visual novel created by Kyle Seeley.
Plot
The game tells the story of the main character relationship with a girl named Emily which lasted for five years and began in the early 2000s.
Gameplay
Unlike most visual novels, this game is linear, with the players being unable to influence the plot development severely. The game resembles an online chat using an EOL messaging client running on an operating system that closely resembles Windows XP. There are multiple pop-culture references to the early 2000s era, such as the user profile icons, that resemble multiple old memes (like the Polish Polka), the icons on the main character's desktop that show that he is a fan of 28 Days Later, Lord of The Rings, and Red Hot Chili Peppers.
As the game goes on, the players are able to change their profile icon according to the tendencies of these years. It is also possible to interact not only with Emily, but also with their classmates, and the main player's friends. The main gameplay revolves around chatting with emilyluv (she will later change her nickname to emerly). You discuss your high school love with her and your classmate Brad that harasses Emily. It turns out that your other classmate, Travis, is planning a party, which the players can choose to attend with Emily or stay at home.
System requirements for Linux
System requirements for PC
- OS: Windows XP Service Pack 2+
- Processor: Intel Pentium 4 or later
- Memory: 512 MB RAM
System requirements for macOS
- OS: Mac OS X 10.6 or later
- Processor: Intel
- Memory: 512 MB RAM
Where to buy
Top contributors
Emily is Away reviews and comments
Why, given this fulsome praise, does it get a "Recommended" rating? It's not very much of a game in that almost every option shunts you off to the main ending, so your choices don't end up mattering for most of the game. Now, I get the message that the creator was trying to send with this choice and I don't oppose having the game have a single ending, but there's no other game play other than dialogue choices and you aren't really rewarded for choosing different paths beyond some extra flair in the ending messages. (There are two additional endings but they are pretty predictable and not as well written as the main one).
The easter egg screen-names that you can unlock are very fun, and the creator of the game gets bonus points for making them hard to guess but still intuitive and writing a bunch of extra dialogue for each one. Overall, it's recommended as an artistic experience even though there isn't much of a "game" here.
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