Emporea: Realms of War and Magic reviews

Translated by
Microsoft from Deutsch
Online building game in Fantasy Garb. These more or less simple build-up and especially waiting games there are some like E.g. Empire Universe, O-Game, Root Empire ect-and they all actually do little in the long Run. More for People who like to sit in front of the Computer all Day for 200-300 Clicks ... This one, though, here is a real Pearl. Again, you can pepper money without End, only tuts Bring little. Money is here for the Stupid And Lazy (usually both go hand in hand). With a little Head and some Diligence, you can also achieve Quite the same here for free than the others, and you then season 10 or so in every month, after all, the Operators should be able to continue. Unlike the other Games, the World-or Card-in which you don't play an endless game. A World lasts around 90 Days. Worlds are parallel to 7, and in everyone, if you want, you can participate quite legally. The all-out Currency of the Game is Gems, which you can either buy, or earn as mentioned. The Basic Thinking is simple: In one World you focus fully on the game, while in the other Worlds you earn through loose and sporadic Game Gems, which you can then invest in the Main Game. The Game also has a large number of Possibilities, many of which come with a Random Factor, which make the Game very interesting, especially since I still discover a lot of New things after about 2 Months. In such Games, it is also a certain Sport to ambush or ambush other Players-because of the Resources. In this one, though, this is nowhere near as bad as in all the other Games of this Kind. Unless you click on the troops specifically on "Defend," they are absolutely safe within the Fortress (unless someone has a Spell on it, but which does little Damage), nothing is destroyed and you lose only a very small Part of the Ressis. As Compensation, you also get a few more Hours of Protection after such a Raid, so that even a very mieser day expires at most with 2-3 Raids. No one can really be gebashed here. I have found the Alliances quite all to be rather pleasant and loose. The usual Sound or Alliance wars are also present here, but by no means as extreme as in the other Games. Why, too? Every 90 Days it is called, new Game, new Happiness; And in every World, so everything looks different, because no one endures a Feud in all 7 Worlds for a long time. The Game has been under its Belt for a number of years, which means that there are a considerable Number of Events-small and large-that rotate through. There is almost every Day any Competition or special. At the End of each World, the last Few weeks are also the boss fights, in which every Player and every Alliance can show what they really have on it. To anyone who takes a look at it now, I would like to say, are not immediately biased, because you already already know Games of such a Style. Check it out at a quiet time at 2.3 Weeks before you reach a Verdict. I know-cwenties of such Games, but this Part is by a very, very wide Margin the absolute best of its Kind. But Beware: Extreme risk of Addiction!
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