Translated by
Microsoft from French
Microsoft from French
Emporium is a short interractive story quite confusing, and very dark.
It is the head lowered and the back dedicated that you will lassively drag your body of child ravaged by sadness and loneliness (you will understand fairly quickly his unhappy childhood...).
From the moment of the game, and through this universe, this atmosphere, cold and creepy, you will also feel all the evil being and the psychological pain that your character undergoes.
As you explore, you will encounter many encounters with this mysterious man, sometimes sitting at the edge of a caravan, or sometimes on a bench facing the sea with eyes immersed in emptiness.
Your dealings with this troubling man will bring you to make choices and ask you many questions.
Who is he?
Is that your father?
Is this a projection of yourself in the future?
Is this an introspection of him in the process of remaring his childhood??
So what is the Emporium? This imposing place, black and cold, which you ice the spine?
Like an art gallery, he seems to expose the scenes of a family life adrift, he portrays the paintings of a mother raved by alcohol, probably or at least it is assumed disturbed and mistreating, an invisible father, absent who would have fled the home to wander without a goal to the point of no return.
The Emporium depicts us in its Center, a path of life represented by a wagon that would have derailed to complete its broken race and lying on the pavement.
This game is quite difficult to describe and to make a good criticism without spoiler, it will not necessarily be unanimous, but all this atmosphere that ensues and these minimalist graphics with a certain artistic side are superbly successful.
This game has troubled me a lot, and I remain a little planted there as dazed without knowing how to describe this experience that he made me live.
I highly recommend but depressive abstain
Translated by
Microsoft from French
Microsoft from French
Mourrir alone Emporium is a short game (30min) that plunges us into a dark universe and tackles themes that are just as much like suicide, regret and loneliness.
The staging of the decorations although rather simple is very successful, it is thoughtful and requires some reflection to grasp the meaning of the places. The child we control passes through several different places where he meets an old man and speaks to him. Two choices are available in each dialogue, they determine which end we will see (there are 2). The gameplay is minimalist, it is simply possible to move and interact with certain elements. Emporium is therefore a narrative game that plays heavily on the visuals and dialogues.
Not really a spoil, but an interpretation of what the game offers, however I advise you to read it after playing: from what I understood the veil man raises questions to be him child after committing suicide. He tells himself the sad life he led, raised alone by his alcoholic mother, he grows up alone and locks himself in his work and ends up doing a Burnout pushing him to suicide.
Emporium (def: the place where the trade is held) criticizes, therefore, in my view, the current capitalist society that pushes people into solitude and work. The game also shows a pessimistic view of life, saying that a sad childhood will lead to a sad life. There are probably other meanings to be found in the game, because of English I may even have passed by the real message that he wishes to deliver. To you to make your own opinion, feel free to give it in comment, I'm curious.
Anglophobe and no one loving slow and sad games go your way. The others you might see in Emporium a good narrative game very affordable.
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