Enemy Artificial Intelligence Demo in Unity
About
This is an artificial intelligence demo for enemies written in Unity.
It's a very simple rule based AI that has sensors for hearing and seeing. On player sight, the AI agents chase the player, calling each other for support if they are nearby. If they lose sight of the player, they try to guess where the player went, and look for them.
System requirements for PC
Enemy Artificial Intelligence Demo in Unity reviews and comments
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