Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game is medium sumptuous.
The Game is basically a 3D cocoban (pushing Boxes). I like Sokoban, so I find it interesting to push the Boxes (no, here they are balls) into their real Place in three-dimensional Space.
For This we do not have a Man pushing the Ball, but a Kind of Table Tennis Racket. This is significant because, when it lies on a Edge, he beats the Ball beyond that edge in his Movement. If the Ball does not stop, it is lost and so is the Level. Ideally, she's held up and it goes on.
It took me a little longer to understand where the Ball is being beaten, depending on how you hit it. I would like to assume that all this follows exact Rules, but these are not explained, in any case, you have to find out for yourself. Some Things I only found out by Accident. A Guide would have been very nice.
The Game is such that the Levels become very difficult very quickly. This is subjective, of course. But it is Not subjective that some Levels cannot be skipped. If you don't Get the Solution, it's out.
It should also be Said that there are Levels (the "Pyramid") where you don't see what exactly is going on because you have to act with the Racket inside a Pyramid, but the Camera stays on the Outside. This is a bit heavier than just a Sokoban in 3D.
I found Camera control Unhelpful in this Context. In order not to lose orientation, the Camera in its Orientation in space (Direction of view) would have to (be able) to remain constant in its orientation. The Camera follows the Tennis Racket, though, even as it goes over an Edge. In the End, with complex Structures, I no longer know where I wanted to go and where the Balls lie.
You can also move the automatic Camera manually, but even this is not so good. The Camera can be rotated in the appropriate Direction with the Arrow Button, but starting from the current Orientation of the Camera. So it spins across the Room, but mostly not in any of the global Levels (X/Y, Y/Z, X/Z). So I can never position the Camera in such a way that it looks closely at the 3D structure, for example, from one Side, E.g. + X-axis.
If you End the manual control of the Camera, it pans back to its automatic Position or other Position. So You can never permanently readjust the Camera.
This sounds pedantic, but so I could never orient myself properly with the Pyramid, for example, and systematically explore the inner of the Pyramid, because the Camera was never where I would have liked it to be, so as not to lose its Orientation.
But even without this Problem, the Levels are heavy. They already require quite a bit Of time and Effort, depending on their Skill.
Smart Minds with fantastic 3D imagination and/or very good Sokoban skills won't mind. It was too hard for me.
The Menu guide Is stylish but not very transparent. You choose a World first, then a Level within that World. Whether you're done with a World won't show up, though. A more profane representation would have been better.
Allegedly, the really heavy Levels lie in one of the first Worlds. Too stupid that I probably hang on to them and not get on to be able to see the green Pastures of the amusingly enigmatic.
Pro & Contra: + Interesting Game idea with some very nice, challenging levels + undo and reset button o Some very heavy Levels-Some levels are not available. If you hang out there, you're unlucky-The Camera guidance can annoy (At more complex Levels)-No introduction/guide/Cues rating: 05/10 For anyone who likes very serious Puzzles, I can recommend it if they don't mind the idiosyncratic Camera and the missing Instructions. I don't give a general Recommendation though because it's too hard for me (Level Design [that would be OK], Camera [that doesn't have to be]).