Average Playtime: 4 hours


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Chester, infected with this disease, finds himself washed onto a lonely island, Carlyle.

As he is being given a tour of the island by the girl who nursed him back to health, Chester finds himself feeling that something is off.
There are no doctors from the mainland. Not only is there no information of the outside world, but the inhabitants seem entirely oblivious of the worldwide epidemic.
---It's as if this place has been completely removed from the rest of the world.

After a while, Chester finds a conspicuous white forest in the middle of a green expanse.

"That forest devours people. That's what I believe."

The forest's name is Enigma.
The same as the disease consuming his body.

Game Features:
  • Unravel the mysteries of a fantasy world
  • Multiple Endings
  • Beautiful original soundtrack
Release date
Fruitbat Factory
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista, 7, 8, or 10
  • Processor: Pentium 2.0GHz or higher
  • Memory: 2 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectSound compatible sound card
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Last Modified: Aug 28, 2019

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ENIGMA reviews and comments

Translated by
Microsoft from French
I'm not very knowledgeable about Visual novel (my only references being the banner saga, which introduces RPG-tactic phases, and 2064: read only memories) and so this is the first time I play a Japanese VN. Finally, "play" is a great word: in ENIGMA: we read, we read, we read, we make a choice and then we read again, we always read, haha! I confess that I found it quite surprising: basically, we make a choice every half hour. Quite surprising so, but not unpleasant: the story is rather interesting for little that one is not put off by the usual themes of shonens (courage, friendship, nature, friendship, etc.) especially as the game plays on its relatively good appearance child to surprise us at times with surprisingly mature situation reversations (all the ends in which Colette farts a lead: ' () the ambiance rendered by the music and the illustrations (available in HD following these indications [http//% 26quot% 3Bhttp]) is very good, the endeant characters, there are about twenty endings available that are quite different from each other. It's funny, I really feel like I've watched an anime, which has not happened to me for a number of years, and it was not unpleasant. :) As for the lifespan, I had about 9 hours to see all the ends (with the help of a guide). 6 or 7 hours I think, to finish by myself the 3 main story blocks. In short, it was unexpected (I had never heard of this game) but very very cool
Translated by
Microsoft from French
With ENIGMA: you will follow the story of Chester, a young man shipwrecked on an island and suffering from an incurable evil. This unpleasing starting statement is not going to prevent him from encountering endeary characters, to participate in many playful activities, to be confronted with thorous choices, in short, to do the necessary for his last moments to be memorable and potentially terribly painful. This Visual story offers the reader a 800 * 600 old game that will delight amateurs: drawings that accompany well reading, a pleasant narration despite some typo errors, discreet but adapted sounds, some special effects that your little brother could do and a soundtrack that alternates between the "meh" and the "I.. I have a dust in my eye "depending on when it is used. ENIGMA: this is what I would like to read and watch more often: its content is adult without sinking into vulgarity, the story is intended to be read by an informed audience of the violence of certain scenes, not to give hormone outbreaks to a young looking at his favorite streamer. The story is not complex, but helped by a solid scenario like rock and a good, even excellent handwriting. I got carried away quite easily by the whole, every revelation pushing to want to know more. All this because this scenario has the intelligence to be carefully disseminated in the different routes and purposes that this Visual story will unlock as you choose. The ends are always sad, often full of hope or twisted, and sometimes even creepy and/or Gores, they all have one thing in common: they are in open parts and offer an additional reflection welcome to the reader. I could reproach an arbitrary choice of "true ending" and an epilogue whose short passage made me cringe, but I'm going to be told that I am a treacherous and disloyal hipster. The characters are all interesting and treated so as to be completely undisclosed only once the reading is complete and all the ends digested. The characters are perfectly integrated into the story and play their role to the final point. They add the touch of seriousness, humor or pathetic that befits them, the revelations around them make sense and there is no time when I felt that the author was doing too much in terms of fan service or free violence. In short I loved ENIGMA: what do you expect? "I want your color."
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