Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Enlightenment is a bellhop shooter with a view from above, which remotely reminded me of another similar game called Killing Room. So Let's closer consider this game For what I liked this game?
1) Gemplay. If you take a comparison, the mechanics of the game, it reminds Hatred and it is very good (Because the imball of the bush that protects you from any dammage is cool. No, it's not a bug, it's a ficcha!). In the beginning we go through training and get acquainted with management. Mastering happens quite quickly and easily, which as always pleases. No, seriously, who likes games in which very complex management and you need to swap not the first part to get accustomed to it? I don't I bet that there are people like that. "The taste and color of the companions is not." I only express my opinion. The Generation of maps here is quite random, so you always need to change tactics. Banal Learning of locations will not help. At First, you will have to die a lot, but then you start to get used to the Gemplyu and already in one breath can freely pass the location, at the end of which we are sure to wait for the boss, for which you need to prepare beforehand and think about tactics, because without it against The main enemy is nowhere. Do You already feel the heat of the Harda? That is why the game for this Fat plus 2) pumping System. Thanks to the system of pumping you can buy skills that are more suitable for your tactics, ie the acquisition of skills is also not unimportant role in the game, so thoughtless "And I'll take turns to raise" will not come. You need to choose your own style of play. Tactic drags, so here too + 3) a Variety of weapons. There are cannons for every taste and tactics: There are automatic machines, arbalets, shotguns and even, as it is correct to say it... Energy weapons. I first looked at the skimpy Arsenal and got upset. I thought these guns would accompany me to the end, but no... The First look is deceptive, so here I put an unexpected plus there Is one controversial point 1) Localization. The game has no Russian language. And some words are not translated into English, which is a bit depressing, but... For the short time of working with indie projects I realized one thing. Most of them do not have, or have not yet managed to make at least the Russian interface and there are many reasons: a modest budget, to review the Locitasia at later stages (For example, why localize the game if its sales do not fell short expectations?), etc. Knowledge of English here is necessary at a low level. Most things you understand visually, and so it does not carry a huge semantic load. So to put the game diesel for the fact that "IT DOES not SUPPORT RUSSIAN" I consider ridiculous. Who prevented you to learn a second language? He said he didn't come in handy in his life. Here and suffer, comrade (I want to apologize to people who could not learn it, because the teacher was not competent in this regard). So I can not say that this is a minus, but to clarify is worth it.
Now to cons 1) Atmosphere. I'll be brief and honest. It Is not transmitted to the iota. Shame. There is no incentive in the graphics or music Making a conclusion based on the foregoing, I want to say that the game is quite coping with its work. As for me it is perfectly usable and can be stuck in it for a long time, but because of the frequent deaths you can get bored and will have to switch to the products of another genre and a warehouse of mind. My rating is 9.5 out of 10