Entity Containment

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About

A game I made as my capstone project.

I did all of the monster models, player model, and science props in MAYA.  The only models I didnt create myself were the building itself (which is part of a Unity Snaps package)

Textures were also all made by me, in Adobe Photoshop.

Entity Containment

Setting: Scientific Facility that contains and studies various monsters. An interactive environment where the player is a scientist in a containment facility, containing and interacting with various anomalous entities.

My Features/Goals I wanted to include:

  • Entity Containment
    • Each entity has its own behavior, giving a challenge to the player to interact with each in a different way
    • Entities can break out, eventually being "retreived" and reappearing in their rooms.
  • Confusing Level Layout and Geometry
    • Explore NonEuclidean Level Design and how to create it 
    • Create it in a seamless fashion so that the viewer doesn't realize it’s happening
  • Polished Game Mechanics
    • Make a game that is easily convertible into vr, without any camera-locked ui. All interaction is in the 3d space.
    • Make it into an environment that feels good and polished. Something that would be fun to mess around in, and discover things about the world.

I guess you can decide for yourself whether I successfully achieved all of these. Hope you enjoy. 

I would love any feedback on the game. Please consider donating if you really enjoyed. I spent a lot of work and time on this one.

Platforms
Release date
Developer
LoadingRemexe
Age rating
Not rated

System requirements for PC

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Entity Containment screenshot, image №2272838 - RAWG
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Last Modified: Jan 17, 2020

Where to buy

itch.io