Epic Car Factory reviews

Translated by
Microsoft from Deutsch
It's really difficult to decide if I want to give the Game a Thumbs up or down. I have had to choose the Latter, though. Not because it's a really bad Game, but because I Don't think that's What this Game principle goes up on PC and the value for money isn't right. Sure, I personally love this Retro Pixel charm And it comes across here very well. And clearly, the popular And well-functioning concept of Kairosoft Games has been used very strongly here, which are simply fun on the mobile Devices. Among other things, however, in my Opinion, this is precisely the Reason why ECF is only Very short-lived. Like the Kairosoft Games, it is extremely repetitive and that can be played after just a few Minutes: Design The Vehicle, select parts, wait until it is built, sell itself, sell employees high level, design vehicle, wait until it is built, sells from Alone, etc. On the mobile Devices, this is comically much less bothered by me, because I play such a Game there on the side, for Example during The break or on the Train on the Way to Work. But On the PC, where you like to sit down for a few Hours to gamble, this annoys after a short Time and you miss a certain Depth of Play, which is completely missing at ECF. Why would I have to tune parts if I can constantly explore new Ones anyway and never need the Old ones again? Carrosis series, for example, I hardly use a second Time, as there is enough Supply with automatically better Values. The Marketing Campaigns simply generate a fixed Sales Boost and play the Cost of the Action back in every time without any problems. There are not even random Influences that play a Role in this. In General, it is difficult to influence sales. The black market actions, for Example, where you are supposed to build a certain Car for the Mafia (you simply have to reach certain Values) loosen up the whole thing a bit, but unfortunately can not save the Fun of the Game. Through the Awards or Races I receive not money but Fans, whose Purpose has remained hidden from me until now. In any case, I could not see Any Influence on Sales. The Developer advertises the Game with the following key features:-there are no Numerous Possibilities of car development (over 70 different car types). The Development and the Process is always the same. -exciting Research Opportunities (24 different Parts with 5 Quality Levels want to be researched The Quality Levels have only a minor Effect, mainly the Level of the Employees, how many Points a Car has at the End.-challenging Employee management (more than 40 possible Employees, various Professions and Training Opportunities) Is claimant than letting Employees level in an exaggerated number of Categories. -Commissioned works (to supplement the Income of your Factory), you simply have to have a certain Part produced with a minimum number of Points. Boring and only necessary if you are a bit short at Checkout. -Advertising and Marketing (to bring the Product to the Buyer) Advertising gives a firmly defined Boost to current Sales, nothing more. -random economic Events (because the Market is unpredictable!) Yes, they exist, but they also have little Influence and you don't actually perceive them at all. -Dynamic Timing (you're Master over time, count every Second or skip Weeks in a matter of Seconds) Yes, you can adjust how quickly time flies. Not really a Unique Selling Point. - ... And much more! Unfortunately, I didn't find that many More. Pros:-light Fare for In Between-Retro charm Cons:-too expensive compared to mobile Games in this Category, some of which have more Depth of Play-very very repetitive-no depth of Play, micro Management missing completely-annoying sounds
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