ERR - 001 reviews

Translated by
Microsoft from Spain
Let's see, the graphics of the first Atari are fine, they are enough for the maps, but there is some room that becomes a bit tedious. Over time you see that others have some interesting puzzles and a system of struggle and provisioning of objects very well measured, which is when the game is recovered so to speak. Definitely a good game but perhaps lacks dynamism in some parts.
Translated by
Microsoft from Russian
ERR-001-very dull and somewhat buggy indie game. Let's start with the worst: The game is made on the RPG Maker, the graphics it is buried almost under the 80s, and thus this thrash manages to periodically lagging. What is strange, the paws with the movement are present when you control the keyboard, if they are, you can move the character with the mouse, then it moves normally. How to repair braking during the battle I unknown, alas. The game has 5 zones, each has a boss and his minions, the task-to fill up 4 bosses, get the keys to open the very first zone to the end, to fill the main boss. Zones are equally dull, but differ in semantic content-in one must pass the same tedious mazes, in another collect several times in a row full word password (to remove the wrong letters use the ESC, not del), in the third pass a bunch of lungs and boring puzzles (to put the ball into small squares to enlarge them, it is necessary to calculate the trajectory of the ball), in the fourth there will be an arena where you just need to zapazat all. Fights in the game a separate dull spectacle-we have 4 choices-bombs and treatment (no more than 5, selected at levels), cut or prick. When you press the hit button there is a strip which should be centered on the enemy and press ENTER, then put a blow, when the bosses strip wants to go beyond the edge of the screen, if it can not hit. Thus periodically blows which inflict more damage are underlined, but works it somehow strangely and not always. In this regard, all fights are bombs, bombs, bombs, punch, punch, punch, cure, Punch, punch, Punch, repeat until the final zapyvanija enemy. Separately I want to say that the map scattered points that our character can eat as a Zprovskoy Pak-Man. What Do they give? And Fig knows it, like nothing at all, at least there are no visible effects from the dots. Graphics in the game is almost as much faster than in amateur games with ASCII-graphics, the music is also not in the cashier. Add to this that there is no normal Menyuki-quit the game normally will not work, you must use the Task Manager. And after the end of the game begins anew, although it just may not be a glitch and such a fiction associated with the weak plot attempts. As a result: A lute thrash on the RPG Maker, with dull levels, and a bizarre and boring combat system. Not recommended. 3 out of 10.
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