escape from Wolfstand
About
- Instructions
A: interact
B: back (only in the menu)
start: menu
-Hi everybody
I am creating a spiritual successor of Castle Wolfenstein from 1981 before id bought the copyright.
Unlike Wolfenstein 3d, the original was a slow stealth game with limited ammunition.
This is only a prototype, you can't attack the guards, you can only avoid them.
This version of the game is linear but I want to create a massive map, a sort of free-roaming with a randomizer for enemies and items so each playthrough will be different.
I used google translate for phrases in German, if someone who speaks German would play the game and if they see any mistake, please just write a comment and I will correct it.
- Items
Bullets: there are no weapons in the prototype so they are useless but you can still collect them.
Uniform: if you find the uniform, guards won't attack you but if they see you sometimes they could summon you for an inspection.
Gold: During an inspection, you can bribe a guard with a piece of gold to leave you alone.
Pass: if you have a pass you don't need any gold to convince the guards to leave.
note: if you bribe or show the pass to a guard they won't bother you anymore.
- Future Goals
- interactive tutorial
- interactive prologue
- weapons (priority)
- enemies variety
- enemy chase and attack the player
- new items
- a randomizer for enemies and items
- 5 different floors with at least 15 rooms each
- a final boss
- music
- Credits
Characters, items icons and the nazi flag are all my original creation while I took the assets for the prison from Rekkimaru: https://rekkimaru.itch.io/gb-studio-dungeon-tileset-8x8