Eternal (DevonGritton, LiamBansal, Dango)
About
This is a Demo Build and will change before full release
A low poly, Souls Like indie game featuring arcade-like combat mechanics. Made by a group of placement students at the University Of Gloucestershire. Features a robust combat system with both weapon and enemy variety.
Navigate through this demo level and open chests to find weapons to slay enemies. This is a demo build of our project and we aim to implement many more mechanics features and levels in the coming months.
Control Scheme:
- Keyboard and Mouse Controls:
- Mouse Movement =
- Camera Movement
- W = Froward
- S = Backwards
- A = Left
- D = Right
- Left Mouse Button = Attack/Combo
- Middle Mouse Button = Lock-On to Target
- Right Mouse Button = Blocking/Defence
- Q (While locked on) = Move lock-on Target to Left
- E (While locked on) = Move Lock-on Target to Right
- ESC = Menus
- Tap Space = Roll/Dodge
- Hold Space = Sprint
- E = Interaction
- X = Use Consumable
- Left Arrow Key = Switch left hand Item
- Right Arrow Key = Switch Right hand Item
- Down Arrow Key = Switch current Potion
- Up Arrow Key = Switch current consumable (edited)
This game also features controller support featured in one of the screenshots
"Left-hand quickslots are designed for defensive items such as shields, there is a known bug about dual-wielding weapons not working. So for now please use the right-hand slot for weapons and the left-hand slots for shields exclusively to avoid the bug."
"There is also a known bug regarding potions, the health potion item will duplicate if you spam the x key while it's selected so once it's pressed wait until it finishes the effect and animation."
"The stamina potion will play an effect twice and also heal the player"
If you are interested in giving us more feedback about the game feel free to answer this questionnaire once you have completed the demo.
https://forms.gle/TD2zd1G9p7notQLt6
Join us on discord for more updates and if you have more questions for us.
https://discord.gg/tXyVu7tcQr