Euclidean reviews

Translated by
Microsoft from Deutsch
My Conclusion of the Game is below, if the detailed Text here is too long, and you roughly want to have the Strengths and Weaknesses of the Game listed. Plot A Person has climbed a Mountain to look at and paint the Moon. In doing so, she should have buffered for the Matheklausur with a Focus on Geometry, and now gets Panic that she is spoiling the one, reflected in a Nightmare in which she is attacked by Cubes, Pyramids and Prisms. She has stared at them for too long, and has fallen into madness. That, at least, is my Theory, because there is no actual Story. As the Person looks at the Moon, black Ellipsoids spring forth, devouring them and moving them to a Place of Horror. Gameplay In this Place of Horror, one slowly sinks toward the Ground, while Beings composed of geometric Shapes, whose touch means death, seek your Life. This can be avoided by influencing the Direction when falling, or by shifting its Phase to that of the Creatures, and thus falling through them. And by and Large, it already was. On the One hand, the matter is complicated by the fact that the Ability to Shift The phase has to recharge slowly. On the other hand, you can see almost nothing. At regular Intervals, a Light pulsates that briefly illuminates the Environment, but most of the time you can't look three Meters wide. So You're often going to die without you being able to do anything about it. And when you die, you start again at the Beginning of the Level. That annoys a bit, because some Levels are already a bit bigger, and you sink so incredibly slowly ... Atmosphere Still chilling than the Gameplay, though, is the Atmosphere. By often only being able to recognize what little you see schematically, one feels a Sense of Restlessness at the Thought of what can still lurk in the Depths. The sonic Background Reinforces this Feeling even further. A steady Blubbering in the Background evokes the Association of being dragged into a deep Ocean. A Place where a Person cannot breathe and move only to a limited extent, and is therefore particularly helpless. As the Depth increases, other Sounds also become audible and more intense. In my Opinion, the End in particular has succeeded very well. The Whole thing is rounded off by a Voice that accompanies you the entire Descent, and you talk about how meaningless and weak you are in the Face of what is "behind the Curtain of the Universe." However, the Use of this Voice is partly somewhat overused. She sometimes tries a little too much to demoralize the Player. Weaknesses Troy, you might already have been able to read it out, but the Gameplay is quite monotonous and desolate. It's also very short for that ... Hm... Whether one repeals the other remains debatable, but I don't think so ... Verdict/TL; DR Euclidean awakens an exciting and chilling Atmosphere, both due to its Optics and its sonic Accompaniment. But unfortunately, even the best Atmosphere doesn't help if the Gameplay is simply desolate. That's why I can't really recommend it, even if I really liked some Things. If you're not looking for a VR experience, you can also watch a commentless Video for the Game on YouTube.
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