Eudora

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About

Eudora is a low-res real-time strategy game prototype inspired by classic DOS games like Dune 2 and the Command and Conquer series, produced for the DOS Games Jam.

As was common with games of this era, gameplay focuses on resource collection and basebuilding (including walls and other base defenses), a radar and minimap system, and features ten units (plus a superweapon ability) that can be used to destroy the enemy forces.

Eudora is fully voiced, and the soundtrack was produced with OPL2 & OPM emulators.

There are some assorted bugs due to the jam deadline, a list of known issues is in the readme.

Unit Profiles Buildings Production

Construction Yard
Facility for maintaining and building new structure. Unpacked from an MCV. For those ready to settle down in their life.

Power Plant
Converts local crops into clean, renewable energy as they decay and heat steam generated by a massive nuclear reactor. Automatically utilized by other buildings you have deployed, wirelessly.

Granary
Processing and storage for harvested food. Food is automatically sold at farmers markets with proceeds used to deploy troops and construct buildings. Comes with free harvester that will automatically begin collecting food.

Barracks
Lodging for any infantry you may wish to requisition. Infantry won't fight for their lives without being paid, and there's a whole lot of them in there waiting to get paid.

Radar
Outpost with a spinning radar dish to enhance air defense capabilities. Provides you with an overview of the battlefield on your interface.

Factory
Builds parts for vehicles. It also assembles the vehicles and hires people to drive them around!

Defense

Wall
Large concrete barriers used to keep sensitive resources protected from threats.

Turret
Emplaced gun turret that is effective against enemy armor.

Uplink
Sends a request offworld to ready an N2 missile to be fired at the desired location. The authorization to use such a weapon is handled via blockchain resolution on-site by hacking everyone's computers.

Tech Buildings

Can't be built, but can be captured for their benefits

Hospital
Owning a hospital slowly heals infantry over time.

Hydroponics
Owning a hydroponics facility will slowly give you money over time.

Units Infantry

Gunner
Highly trained expert soldier with small arms, destined for greatness.

RPG
Soldier carrying an anti-tank weapon that could also be used on aircraft, if they were implemented.

Engineer
Field engineer that can capture buildings you don't have control over. Unarmed and highly dangerous.

Flamethrower
Heavily armored soldier with weapon capable of destroying lightly armored units like infantry and light vehicles.

Commando
Elite soldiers armed with a silenced shotgun and explosive charges and a stealth knife (unused). Decimates infantry rapidly at short range and can be ordered to infiltrate buildings, destroying them in the process.

Armor

Harvester
Heavy tracked combine harvester used to gather local crops. Unarmed.

Buggy
4x4 ATV armed with front mounted dual machine guns. Fast and lightly armored.

Tank
Heavy tracked vehicle sporting a high caliber gun that fires explosive rounds.

Rocket Tank
Light tracked vehicle that fires rocket artillery.

MCV
Bulldozer towing a wagon full of all the supplies needed to unpack into a Construction Yard.

Special Weapons

N2 Missile
Large "non-nuclear" di-nitrogen fusion warhead given enough fuel to just point at this planet and go fast instead of having to consider orbital mechanics.

Platforms
Release date
Developer
Deerbell
Age rating
Not rated

System requirements for PC

Read more...
Edit the game info
Last Modified: Apr 17, 2020

Where to buy

itch.io