Evasion Training Simulator
About
User, it's time to jump on in to your first training session: Evasion Training Simulator! Develop the skills to survive and elude tens of guards all the while unarmed! Run, crouch, and hide to make your way through the tough and obstacle filled level without dying.
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CONTROLS
Mouse -> Look
W/A/S/D -> Walk Around
W/A/S/D + Left Control -> Jog, then after 2 seconds Sprint
Space Bar -> Jump
Hold Left Shift -> Crouch
C -> Toggles Crouch On/Off
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I made this game in 30 hours, using Unreal Engine and its blueprint system. My main focus of this project was to learn how to add more controls to the character (e.g. crouching and running) and how to set up guard AI to shoot at the player; I didn't want to just take these off of the marketplace, I wanted to learn how to do it myself.
Some specific things I learned: I learned about animation blueprints, how to coordinate between the guard's BP and its anim BP, blend spaces, and assigning animations to skeletons. I lightly covered branch trees, black boards, and tasks when tackling the guard's AI. I learned how to add a health bar to the HUD, and more generally how to communicate between blueprints.
Most of the assets/objects are pre-made by Unreal, while the rest I got for free from Unreal's marketplace:
Crouch/Jogging -> https://www.unrealengine.com/marketplace/en-US/product/28fc3cc4332541e3b0037d67a...
Character Holding Rifle, Idle + Shooting Animations -> https://www.unrealengine.com/marketplace/en-US/product/animation-starter-pack
Rifle Skeleton/Animations -> https://www.unrealengine.com/marketplace/en-US/product/low-poly-shooter-pack-fre...