Average Playtime: 1 hour


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Evertown is a RTS (real-time strategy) game with some survival elements. The goal is to raise your town to make it safe (the longest you can). It features a day/night cycle system and monsters show up at night and may attack you. The number of enemies and their power increase as the days pass.

There are 5 resources in Evertown (food, wood, iron, gold and glory). You get glory by building stuff and battling, and you can use it to buy upgrades for you town and levelling it up (unlocking NEW buildings and units)! Food is also really important in Evertown since your population consume it, and when there's no food on stocks, they starve to death.

At the beginning of the game, you get to create your hero, and he is going to be very important for your village, since he gets stronger as he levels up. You get to be careful and try to keep him alive, so he won't lose too much experience points!

The world is randomly generated with lakes, hills, pines, sand, etc and you need to adapt your gameplay based on where you've spawned.


- AoE-like controls;
- Awesome pixel art and animations;
- Randomly generated world;
- Lots of upgrades, units and buildings (more will be added);
- Challenging difficulties;
- Fun cheats to change player's experience a bit;
- Instructions for units (defensive mode, follow, patrol, aggressive);
- 30, 45, 60 or 80 FPS.

The game is still in development, and it is not feature full, lots of things will still change (for the better, I promise).


- Bosses;
- "Survival of the fittest" mode;
- More sound and visual effects (graphics revamp is coming);
- Boats;
- Map editor;
- And much more!;
- French, portuguese and spanish languages;
- Linux port;
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • DirectX: Version 9.0
  • Storage: 24 MB available space
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Last Modified: Aug 28, 2019

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Evertown reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review < < english translation in the lower half > > Yes, it's an early access title. And you can note this Massively in this game! By early access I mean titles that are not finished yet but already have a Game Value. As a rule, the Titles that are already on the Market are to raise the necessary Funds for development, to better find Bugs, to get the Opinion of Players-all of this seems urgently needed here! As Positive Points you have to mention:-the Game is super easy to understand-for all those who like it, it is very minimalist-the Game is running flawlessly with me so far but there are also more than enough serious Negative points:-no environmental Changes: Trees we rden not cut down, so no Way to make Room for Buildings and Paths. Also, large Parts of the Map are not playable because you can't reach them. Opposing Units are massively lacking in Diversity and Difficulty. -because of how far I've been able to explore the Maps (-s?) so far, I have to say that you can't get All the necessary Resources (for one of my buildings currently available, for example, I need stone (or whatever the Icon is supposed to represent), have been accessible However, the area of the Map is not a Way to collect Stones, buy them or the like. All in all, the Effort made so far to develop seems to be only the Acquisition of programming Software and half an Hour's work-even for Early Takes, damn little to charge money for it----------------------------------------------------- Yes, it IS early access, and that's the game primary shows you! In my mind, early access games are such that aren't completed, but are playing worth. In most cases these kind of games are available to buy to bring income for further development, to find bugs easier, to get ideas from players-that all still is really necessary to be done! The positive points:-the game is quite easy to learn and understand-for all people liking it the game is very minimalistic-till now my copy runs without any errors But there are even more important negative points:-now changes in landscape: trees don't become deforested So there's no way making more space for more buildings or pathways. Because of that, huge parts of the map are unavailable to play, because you just can't get to there. -enemies are too low in diversity and difficulty. -because I can't play/see/use great parts of the map (-s?), I have to say that you can't get all resources you essentially need (e.g. for one of my available buildings I need stone (or whatever this icon should mean), because the playable map doesn't include spots to gather stone , possibilities to buy stone or anything else. In conclusion: It seems effort all done till now is to buy the programming software and work of half an houer, maybe one hour-even for early access too low, to take charge for this game
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