Average Playtime: 3 hours

Everyday Genius: SquareLogic

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The next generation of puzzle games is here! Combining simple arithmetic with colorful cages and logical problem solving, this new puzzle game makes sure you never have to guess—and you don’t have to be a math wiz!
Everyday Genius: SquareLogic can calculate and display possible solutions automatically—allowing you to spend more time playing and less time tediously jotting down possibilities. With puzzles ranging from first-grade easy to astrophysicist hard, you’ll progress along the path to enlightenment as you build your problem-solving brain power with Everyday Genius: SquareLogic.
  • New types of puzzles never before seen in any game!
  • More than 20,000 puzzles, with over 18 different varieties and 6 different sizes
  • Removes the tedium of first-generation puzzle games by automatically handling notation and possibilities for you
  • No need to be a math wiz; solution possibilities are provided, letting you focus on puzzle-solving logic rather than arithmetic
  • Dazzling array of puzzles, with enough variety to tempt even the most sophisticated puzzle palate—hidden cages, double boards, comparisons, sequences, and more
  • Guide teaches you new ways to look at the problem and arrive at the correct solution
  • Thousands of puzzles at each level to challenge players of all ages and abilities
  • Excellent tutorial
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista/XP
  • Processor: Processor Speed: 1.0GHz
  • Memory: 256MB RAM
  • Graphics: 32 MB Video Card
  • DirectX®: DirectX 8.1 or higher
  • Hard Drive: 30MB Free HD Space
  • Sound: Sound Card
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Last Modified: Aug 28, 2019

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24 items

Everyday Genius: SquareLogic reviews and comments

Translated by
Microsoft from Deutsch
Currently 230 Hours of play for 5 Euros and no end in Sight to The conclusion: Very clear Buy recommendation ... If You love Sudoku, Math and Logic Games-then You're in the right place. By Combining Basic Arides, Comparison and the Exclusion method-as with Sudoku-the Digits Zwis.ne 1 and 8 Must be placed in the only correct Place in each Line and column. In the Beginning, really fix to solve (about 30 Seconds per Puzzle) attracts the Degree of difficulty in a fair Curve. Even the Idea that follows later, to show areas no longer even colour-separated or to build two Playing surfaces together, is simply brilliant. So the Game-at least while Unlocking the Levels-always remains attractive. Achievment 24: Solve ALL puzzles of a Region. This really shows who has Buck to bite through;-) Currently, the Game costs 5 Euros and I am over 230 Hours of Play. I've rarely had a better Price performance Ratio so far.
Translated by
Microsoft from Deutsch
KenKen is a Number Puzzle, similar to Sudoku. Again, it is important to fill Boxes with Digits according To certain Rules. So Everyday Genius is just another Implementation of the Classic and doesn't reinvent anything. However, Implementation has been very successful. There are thousands of predefined Puzzles in the Game that you have to unlock bit by Bit. There are 12 Puzzles to each new Level of difficulty, followed by a "Challenge." Once this Challenger puzzle has been solved, you unlock the remaining puzzles of the Stage. You are free to jump straight to the Challenge at any time, but a bit of Practice before never harms. Currently I'm at about 20 Hours of Play, and I haven't played all the Puzzles yet, although so far I've only ever played the 12 + 1. The Help Function in the Game is pleasantly understated. She doesn't take the Puzzle Fun away by simply calling the Result. It only knows the Fields from which you can draw more Conclusions about the Solution. If you don't Get on it anyway, you can request another, somewhat detailed Note. All Puzzles are completely lockable without having to guess. The Degree of difficulty is naturally very low at the Beginning, but then increases well, so that in some Puzzles you have to breed for a good 15 Minutes. For someone who knows KenKen, the Game is definitely worth a Recommendation, as well as for Players who like to get bodied with some Thinking. Only the Soundtrack could have come from a bad Horror Movie. The sometimes badly dissonant Sounds suggest that At the next Wrong click Alfred Hitchcock could personally stand behind one.
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