Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Have you always Wanted to be the Evil to James Bond?
With its own Evil Empire to show the World what true Cruel domination is like?
THAT is just the right Game for You!
The Game may have come a bit in the Years, but it remains a Pearl.
In Evil Genius, you slip into the Roles in one of 3 Villains and build a Base, Stilecht on a lonely Island in the Mountain. There you plan your Evil Actions in the World, train and care for your Lakaein. By the Way, you feel it with the Loot Pieces.
Since this does not go unnoticed, enemy Agents keep coming and trying to harm you. But in your nastiness there are no Limits, some nice Trap Combinations and ZACK! .... In the Course of the Game, with the Increase of your Notoriety, you unlock more Actions and Objects all the time, even enemy Superagents bring new Aspects of Nastiness to the Story.
Unfortunately, there was never a Continuation of it:(
This Game belongs to the "Hall of Fame" of The Games.
PS: Of course I didn't conquer the World in 5 Hours, but there was also a Time VOR Steam. I think of the 100Hrs I've probably already spent with the Game.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Hachja, how did I love the Game. Virtually a modernized Dungeon keeper, but in 1960s, thematically somewhere between James Bond and "No one lives forever." With plenty of black Humour and curious Ideas, such as the cliché-laden radio Reports and complex Red Herrings to get tourists and "good" Agents off Track.
Great Ideas. But looking back, I understand why Evil Genius Was denied great Success. The Idea of letting the whole Game play on one (well, two) Islands is motivating on the one hand, because you keep building at the same Base and optimizing Trifles. On the other hand, one is punished for Design Errors that have been committed Ten hours before.
The Degree of difficulty balances how aggressively you collect Money and other Actions, whereupon the Island is swamped by Agents. From then on, the Only thing that is said is: Repair, replace, and trust that a positive Balance sheet will be achieved in the medium term.
The opposing Super Agents are a great Idea, but there are hardly any Ways to actively encounter them. When they happen to end up exactly on the Way where Workers have to transport Money and Box back and forth, you quickly lose half of the Staff without being able to seriously defend themselves. Then only time-consuming Rebuilding helps, which has more to do with Patience than Skill.
At The Latest when you move to a new Island and start with savings only what you just had in your Pocket (and thanks to a lack Of Savepoint has no Possibility to Return), it was enough for me. For that, the Scenario does not pull well enough to look beyond such Annoyances.